Streamline mod changing after installation
- Don't return to the ModChooser after a successful installation. - Don't reload the ModChooser after a cancelled installation.
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@@ -8,7 +8,6 @@
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*/
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#endregion
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using System;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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@@ -16,13 +15,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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public class InstallLogic : Widget
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{
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[ObjectCreator.UseCtor]
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public InstallLogic(Widget widget, Action continueLoading, string mirrorListUrl, string modId)
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public InstallLogic(Widget widget, string mirrorListUrl, string modId)
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{
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var panel = widget.Get("INSTALL_PANEL");
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var widgetArgs = new WidgetArgs
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{
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{ "afterInstall", () => { Ui.CloseWindow(); continueLoading(); } },
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{ "continueLoading", continueLoading },
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{ "afterInstall", () => { Game.InitializeMod(modId, new Arguments()); } },
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{ "mirrorListUrl", mirrorListUrl },
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{ "modId", modId }
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};
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@@ -38,14 +36,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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panel.Get<ButtonWidget>("INSTALL_BUTTON").OnClick = () =>
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Ui.OpenWindow("INSTALL_FROMCD_PANEL", widgetArgs);
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panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
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{
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Game.RunAfterTick(() =>
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{
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Game.Settings.Game.PreviousMod = Game.ModData.Manifest.Mod.Id;
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Game.InitializeMod("modchooser", null);
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});
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};
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panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = Ui.CloseWindow;
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}
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}
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}
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