Make buildings grant prerequisites explicitly
This commit is contained in:
@@ -19,14 +19,9 @@ namespace OpenRA.Mods.Common.Lint
|
|||||||
{
|
{
|
||||||
public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
|
public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
|
||||||
{
|
{
|
||||||
// Buildings provide their actor names as a prerequisite
|
|
||||||
var buildingPrereqs = map.Rules.Actors.Where(a => a.Value.Traits.Contains<BuildingInfo>())
|
|
||||||
.Select(a => a.Key);
|
|
||||||
|
|
||||||
// ProvidesCustomPrerequisite allows arbitrary prereq definitions
|
// ProvidesCustomPrerequisite allows arbitrary prereq definitions
|
||||||
var customPrereqs = map.Rules.Actors.SelectMany(a => a.Value.Traits
|
var customPrereqs = map.Rules.Actors.SelectMany(a => a.Value.Traits
|
||||||
.WithInterface<ProvidesCustomPrerequisiteInfo>())
|
.WithInterface<ProvidesCustomPrerequisiteInfo>().Select(p => p.Prerequisite ?? a.Value.Name));
|
||||||
.Select(p => p.Prerequisite);
|
|
||||||
|
|
||||||
// ProvidesTechPrerequisite allows arbitrary prereq definitions
|
// ProvidesTechPrerequisite allows arbitrary prereq definitions
|
||||||
// (but only one group at a time during gameplay)
|
// (but only one group at a time during gameplay)
|
||||||
@@ -34,7 +29,7 @@ namespace OpenRA.Mods.Common.Lint
|
|||||||
.WithInterface<ProvidesTechPrerequisiteInfo>())
|
.WithInterface<ProvidesTechPrerequisiteInfo>())
|
||||||
.SelectMany(p => p.Prerequisites);
|
.SelectMany(p => p.Prerequisites);
|
||||||
|
|
||||||
var providedPrereqs = buildingPrereqs.Concat(customPrereqs).Concat(techPrereqs);
|
var providedPrereqs = customPrereqs.Concat(techPrereqs);
|
||||||
|
|
||||||
// TODO: this check is case insensitive while the real check in-game is not
|
// TODO: this check is case insensitive while the real check in-game is not
|
||||||
foreach (var i in map.Rules.Actors)
|
foreach (var i in map.Rules.Actors)
|
||||||
|
|||||||
@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Building : IOccupySpace, INotifySold, INotifyTransform, ISync, ITechTreePrerequisite, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld
|
public class Building : IOccupySpace, INotifySold, INotifyTransform, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld
|
||||||
{
|
{
|
||||||
public readonly BuildingInfo Info;
|
public readonly BuildingInfo Info;
|
||||||
public bool BuildComplete { get; private set; }
|
public bool BuildComplete { get; private set; }
|
||||||
@@ -131,8 +131,6 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
public CPos TopLeft { get { return topLeft; } }
|
public CPos TopLeft { get { return topLeft; } }
|
||||||
public WPos CenterPosition { get; private set; }
|
public WPos CenterPosition { get; private set; }
|
||||||
|
|
||||||
public IEnumerable<string> ProvidesPrerequisites { get { yield return self.Info.Name; } }
|
|
||||||
|
|
||||||
public Building(ActorInitializer init, BuildingInfo info)
|
public Building(ActorInitializer init, BuildingInfo info)
|
||||||
{
|
{
|
||||||
this.self = init.Self;
|
this.self = init.Self;
|
||||||
|
|||||||
@@ -17,13 +17,13 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
{
|
{
|
||||||
public class ProvidesCustomPrerequisiteInfo : ITraitInfo
|
public class ProvidesCustomPrerequisiteInfo : ITraitInfo
|
||||||
{
|
{
|
||||||
[Desc("The prerequisite type that this provides")]
|
[Desc("The prerequisite type that this provides. If left empty it defaults to the actor's name.")]
|
||||||
public readonly string Prerequisite = null;
|
public readonly string Prerequisite = null;
|
||||||
|
|
||||||
[Desc("Only grant this prerequisite when you have these prerequisites")]
|
[Desc("Only grant this prerequisite when you have these prerequisites.")]
|
||||||
public readonly string[] RequiresPrerequisites = { };
|
public readonly string[] RequiresPrerequisites = { };
|
||||||
|
|
||||||
[Desc("Only grant this prerequisite for certain factions")]
|
[Desc("Only grant this prerequisite for certain factions.")]
|
||||||
public readonly string[] Race = { };
|
public readonly string[] Race = { };
|
||||||
|
|
||||||
[Desc("Should it recheck everything when it is captured?")]
|
[Desc("Should it recheck everything when it is captured?")]
|
||||||
@@ -34,12 +34,17 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
public class ProvidesCustomPrerequisite : ITechTreePrerequisite, INotifyOwnerChanged
|
public class ProvidesCustomPrerequisite : ITechTreePrerequisite, INotifyOwnerChanged
|
||||||
{
|
{
|
||||||
readonly ProvidesCustomPrerequisiteInfo info;
|
readonly ProvidesCustomPrerequisiteInfo info;
|
||||||
|
readonly string prerequisite;
|
||||||
|
|
||||||
bool enabled = true;
|
bool enabled = true;
|
||||||
|
|
||||||
public ProvidesCustomPrerequisite(ActorInitializer init, ProvidesCustomPrerequisiteInfo info)
|
public ProvidesCustomPrerequisite(ActorInitializer init, ProvidesCustomPrerequisiteInfo info)
|
||||||
{
|
{
|
||||||
this.info = info;
|
this.info = info;
|
||||||
|
prerequisite = info.Prerequisite;
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(prerequisite))
|
||||||
|
prerequisite = init.Self.Info.Name;
|
||||||
|
|
||||||
var race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.Self.Owner.Country.Race;
|
var race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.Self.Owner.Country.Race;
|
||||||
|
|
||||||
@@ -53,7 +58,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
if (!enabled)
|
if (!enabled)
|
||||||
yield break;
|
yield break;
|
||||||
|
|
||||||
yield return info.Prerequisite;
|
yield return prerequisite;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user