Make buildings grant prerequisites explicitly

This commit is contained in:
penev92
2015-03-30 21:08:43 +03:00
parent a310411bcc
commit 50fb6f1d25
3 changed files with 12 additions and 14 deletions

View File

@@ -19,14 +19,9 @@ namespace OpenRA.Mods.Common.Lint
{
public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
{
// Buildings provide their actor names as a prerequisite
var buildingPrereqs = map.Rules.Actors.Where(a => a.Value.Traits.Contains<BuildingInfo>())
.Select(a => a.Key);
// ProvidesCustomPrerequisite allows arbitrary prereq definitions
var customPrereqs = map.Rules.Actors.SelectMany(a => a.Value.Traits
.WithInterface<ProvidesCustomPrerequisiteInfo>())
.Select(p => p.Prerequisite);
.WithInterface<ProvidesCustomPrerequisiteInfo>().Select(p => p.Prerequisite ?? a.Value.Name));
// ProvidesTechPrerequisite allows arbitrary prereq definitions
// (but only one group at a time during gameplay)
@@ -34,7 +29,7 @@ namespace OpenRA.Mods.Common.Lint
.WithInterface<ProvidesTechPrerequisiteInfo>())
.SelectMany(p => p.Prerequisites);
var providedPrereqs = buildingPrereqs.Concat(customPrereqs).Concat(techPrereqs);
var providedPrereqs = customPrereqs.Concat(techPrereqs);
// TODO: this check is case insensitive while the real check in-game is not
foreach (var i in map.Rules.Actors)

View File

@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class Building : IOccupySpace, INotifySold, INotifyTransform, ISync, ITechTreePrerequisite, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld
public class Building : IOccupySpace, INotifySold, INotifyTransform, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld
{
public readonly BuildingInfo Info;
public bool BuildComplete { get; private set; }
@@ -131,8 +131,6 @@ namespace OpenRA.Mods.Common.Traits
public CPos TopLeft { get { return topLeft; } }
public WPos CenterPosition { get; private set; }
public IEnumerable<string> ProvidesPrerequisites { get { yield return self.Info.Name; } }
public Building(ActorInitializer init, BuildingInfo info)
{
this.self = init.Self;

View File

@@ -17,13 +17,13 @@ namespace OpenRA.Mods.Common.Traits
{
public class ProvidesCustomPrerequisiteInfo : ITraitInfo
{
[Desc("The prerequisite type that this provides")]
[Desc("The prerequisite type that this provides. If left empty it defaults to the actor's name.")]
public readonly string Prerequisite = null;
[Desc("Only grant this prerequisite when you have these prerequisites")]
[Desc("Only grant this prerequisite when you have these prerequisites.")]
public readonly string[] RequiresPrerequisites = { };
[Desc("Only grant this prerequisite for certain factions")]
[Desc("Only grant this prerequisite for certain factions.")]
public readonly string[] Race = { };
[Desc("Should it recheck everything when it is captured?")]
@@ -34,12 +34,17 @@ namespace OpenRA.Mods.Common.Traits
public class ProvidesCustomPrerequisite : ITechTreePrerequisite, INotifyOwnerChanged
{
readonly ProvidesCustomPrerequisiteInfo info;
readonly string prerequisite;
bool enabled = true;
public ProvidesCustomPrerequisite(ActorInitializer init, ProvidesCustomPrerequisiteInfo info)
{
this.info = info;
prerequisite = info.Prerequisite;
if (string.IsNullOrEmpty(prerequisite))
prerequisite = init.Self.Info.Name;
var race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.Self.Owner.Country.Race;
@@ -53,7 +58,7 @@ namespace OpenRA.Mods.Common.Traits
if (!enabled)
yield break;
yield return info.Prerequisite;
yield return prerequisite;
}
}