Merge pull request #11776 from pchote/fix-bridge-freeze
Check terrain cost when testing pathable cells.
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@@ -220,7 +220,7 @@ namespace OpenRA.Mods.Common.Activities
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var containsTemporaryBlocker = WorldUtils.ContainsTemporaryBlocker(self.World, nextCell, self);
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var containsTemporaryBlocker = WorldUtils.ContainsTemporaryBlocker(self.World, nextCell, self);
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// Next cell in the move is blocked by another actor
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// Next cell in the move is blocked by another actor
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if (containsTemporaryBlocker || !mobile.CanMoveFreelyInto(nextCell, ignoredActor, true))
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if (containsTemporaryBlocker || !mobile.CanEnterCell(nextCell, ignoredActor, true))
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{
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{
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// Are we close enough?
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// Are we close enough?
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var cellRange = nearEnough.Length / 1024;
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var cellRange = nearEnough.Length / 1024;
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