diff --git a/mods/cnc/rules/civilian.yaml b/mods/cnc/rules/civilian.yaml index 7d6e67c87d..74e521784d 100644 --- a/mods/cnc/rules/civilian.yaml +++ b/mods/cnc/rules/civilian.yaml @@ -153,7 +153,8 @@ BARB: Inherits: ^Wall Health: HP: 100 - Armor: none + Armor: + Type: Light Tooltip: Name: Wire Fence Icon: barbicnh @@ -162,8 +163,9 @@ WOOD: Inherits: ^Wall Health: HP: 100 - Armor: none - Tooltip: + Armor: + Type: Wood + Tooltip: Name: Wooden Fence Icon: woodicnh diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 46b467f237..6dc62f6802 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -323,7 +323,7 @@ Health: HP: 140 Armor: - Type: Heavy + Type: Light Husk: Selectable: Priority: -1 diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index 6ccf28a055..a11b23cede 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -199,7 +199,10 @@ VICE: Health: HP: 400 AttackFrontal: - PrimaryWeapon: Laser + PrimaryWeapon: Chemspray AttackWander: -RenderInfantry: - RenderUnit: \ No newline at end of file + RenderUnit: + WithMuzzleFlash: + Armor: + Type: Wood \ No newline at end of file diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index c6ee6888b1..fecd810043 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -229,8 +229,6 @@ AFLD: Capturable: true Health: HP: 1000 - Armor: - Type: Heavy RevealsShroud: Range: 7 Bib: @@ -271,8 +269,6 @@ WEAP: Capturable: true Health: HP: 1000 - Armor: - Type: Light RevealsShroud: Range: 4 Bib: @@ -481,8 +477,6 @@ TMPL: Capturable: true Health: HP: 2000 - Armor: - Type: Light RevealsShroud: Range: 6 Bib: @@ -519,7 +513,7 @@ OBLI: Health: HP: 400 Armor: - Type: Light + Type: Heavy RevealsShroud: Range: 8 RenderBuildingCharge: @@ -554,7 +548,7 @@ CYCL: Health: HP: 300 Armor: - Type: None + Type: Light SBAG: Inherits: ^Wall @@ -574,7 +568,7 @@ SBAG: Health: HP: 250 Armor: - Type: None + Type: Light BRIK: Inherits: ^Wall @@ -619,8 +613,6 @@ GUN: BaseNormal: no Health: HP: 400 - Armor: - Type: Heavy RevealsShroud: Range: 7 Turreted: @@ -721,7 +713,7 @@ ATWR: Health: HP: 800 Armor: - Type: Light + Type: Heavy RevealsShroud: Range: 8 AttackOmni: diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index b5eb383a65..d03d319d83 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -198,7 +198,8 @@ BIKE: Speed: 13 Health: HP: 120 - Armor: none + Armor: + Type: Light RevealsShroud: Range: 7 AttackFrontal: @@ -500,7 +501,7 @@ HELI: Health: HP: 125 Armor: - Type: Heavy + Type: Light RevealsShroud: Range: 8 AttackHeli: @@ -534,7 +535,7 @@ ORCA: Health: HP: 100 Armor: - Type: Heavy + Type: Light RevealsShroud: Range: 8 AttackHeli: @@ -560,7 +561,7 @@ C17: Health: HP: 25 Armor: - Type: Light + Type: Heavy RenderUnit: WithShadow: Cargo: @@ -583,7 +584,7 @@ A10: Health: HP: 60 Armor: - Type: Light + Type: Heavy RenderUnit: WithShadow: LimitedAmmo: @@ -646,7 +647,7 @@ LST: Health: HP: 400 Armor: - Type: Light + Type: Heavy RevealsShroud: Range: 7 RenderUnit: diff --git a/mods/cnc/sequences/infantry.yaml b/mods/cnc/sequences/infantry.yaml index c07d75bcde..28b7f2cbe7 100644 --- a/mods/cnc/sequences/infantry.yaml +++ b/mods/cnc/sequences/infantry.yaml @@ -2,7 +2,10 @@ vice: idle: Start: 0 Length: * - + muzzle: chem + Start: 0 + Length: 13 + Facings: 8 e1: stand: Start: 0 diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index e57b72a26b..62024ce761 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -32,9 +32,9 @@ Atomic: Ore: true Versus: None: 90% + Wood: 60% Light: 60% Heavy: 25% - Concrete: 50% Explosion: 6 InfDeath: 4 ImpactSound: nukexplo @@ -46,9 +46,9 @@ Atomic: Ore: true Versus: None: 90% + Wood: 60% Light: 60% Heavy: 25% - Concrete: 50% Delay: 3 InfDeath: 4 ImpactSound: xplobig4 @@ -60,9 +60,9 @@ IonCannon: Ore: true Versus: None: 90% + Wood: 60% Light: 60% Heavy: 25% - Concrete: 50% InfDeath: 4 Warhead@area: DamageModel: PerCell @@ -72,9 +72,9 @@ IonCannon: Ore: true Versus: None: 90% + Wood: 60% Light: 60% Heavy: 25% - Concrete: 50% Delay: 3 InfDeath: 4 @@ -88,10 +88,10 @@ Sniper: Damage: 100 Spread: 1 Versus: + None: 100% Wood: 5% Light: 5% Heavy: 5% - Concrete: 5% InfDeath: 1 HighV: @@ -104,10 +104,10 @@ HighV: Damage: 20 Spread: 3 Versus: + None: 100% Wood: 50% Light: 50% Heavy: 25% - Concrete: 25% InfDeath: 1 Explosion: 1 @@ -120,10 +120,10 @@ Pistol: Warhead: Spread: 3 Versus: + None: 100% Wood: 50% Light: 50% Heavy: 25% - Concrete: 25% InfDeath: 1 Explosion: 1 Damage: 1 @@ -137,10 +137,10 @@ M16: Warhead: Spread: 3 Versus: + None: 100% Wood: 25% Light: 30% Heavy: 10% - Concrete: 10% Explosion: 1 InfDeath: 1 Damage: 15 @@ -167,7 +167,7 @@ Rockets: None: 50% Wood: 75% Light: 75% - Concrete: 50% + Heavy: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos @@ -198,7 +198,7 @@ Rockets.Bike: None: 50% Wood: 30% Light: 75% - Concrete: 30% + Heavy: 30% InfDeath: 3 Explosion: 4 ImpactSound: xplos @@ -228,7 +228,7 @@ Rockets.Orca: None: 50% Wood: 75% Light: 75% - Concrete: 50% + Heavy: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos @@ -245,9 +245,9 @@ Flamethrower: Spread: 8 Versus: None: 90% + Wood: 100% Light: 60% Heavy: 25% - Concrete: 50% InfDeath: 4 ImpactSound: flamer2 SmudgeType: Scorch @@ -263,9 +263,9 @@ BigFlamer: Spread: 8 Versus: None: 90% + Wood: 100% Light: 60% Heavy: 25% - Concrete: 50% InfDeath: 4 Explosion: 3 ImpactSound: flamer2 @@ -325,7 +325,7 @@ Grenade: None: 30% Wood: 75% Light: 75% - Concrete: 50% + Heavy: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos @@ -345,7 +345,7 @@ Grenade: None: 30% Wood: 75% Light: 75% - Concrete: 50% + Heavy: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos @@ -365,7 +365,7 @@ Grenade: None: 30% Wood: 75% Light: 75% - Concrete: 50% + Heavy: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos @@ -386,7 +386,7 @@ Grenade: None: 30% Wood: 75% Light: 75% - Concrete: 50% + Heavy: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos @@ -406,7 +406,7 @@ TurretGun: None: 30% Wood: 75% Light: 75% - Concrete: 50% + Heavy: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos @@ -436,7 +436,7 @@ MissilePack: None: 30% Wood: 75% Light: 75% - Concrete: 50% + Heavy: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos @@ -465,7 +465,7 @@ MissilePack: None: 30% Wood: 75% Light: 75% - Concrete: 50% + Heavy: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos @@ -508,7 +508,6 @@ MachineGun: Wood: 50% Light: 50% Heavy: 25% - Concrete: 25% InfDeath: 1 Explosion: 1 Damage: 15 @@ -580,9 +579,9 @@ Napalm: Spread: 8 Versus: None: 90% + Wood: 100% Light: 60% Heavy: 25% - Concrete: 50% InfDeath: 4 Explosion: 3 ImpactSound: flamer2 @@ -594,9 +593,9 @@ Napalm.Crate: Spread: 4 Versus: None: 90% + Wood: 100% Light: 60% Heavy: 25% - Concrete: 50% InfDeath: 4 Explosion: 3 ImpactSound: flamer2 @@ -638,7 +637,7 @@ Nike: None: 30% Wood: 75% Light: 75% - Concrete: 50% + Heavy: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos