Make nuke flight time independent from map size.
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -8,7 +8,11 @@
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*/
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#endregion
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using System;
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using OpenRA.Effects;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -19,6 +23,15 @@ namespace OpenRA.Mods.RA
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public readonly string MissileWeapon = "";
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public readonly WVec SpawnOffset = WVec.Zero;
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[Desc("Travel time - split equally between ascent and descent")]
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public readonly int FlightDelay = 400;
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[Desc("Visual ascent velocity in WRange / tick")]
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public readonly WRange FlightVelocity = new WRange(512);
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[Desc("Descend immediately on the target, with half the FlightDelay")]
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public readonly bool SkipAscent = false;
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public override object Create(ActorInitializer init) { return new NukePower(init.self, this); }
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}
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@@ -50,8 +63,11 @@ namespace OpenRA.Mods.RA
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var npi = Info as NukePowerInfo;
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var rb = self.Trait<RenderSimple>();
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rb.PlayCustomAnim(self, "active");
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self.World.AddFrameEndTask(w => w.Add(
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new NukeLaunch(self.Owner, self, npi.MissileWeapon, self.CenterPosition + body.LocalToWorld(npi.SpawnOffset), order.TargetLocation)));
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self.World.AddFrameEndTask(w => w.Add(new NukeLaunch(self, npi.MissileWeapon,
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self.CenterPosition + body.LocalToWorld(npi.SpawnOffset),
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order.TargetLocation.CenterPosition,
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npi.FlightVelocity, npi.FlightDelay, npi.SkipAscent)));
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}
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}
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}
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