Merge some Armament CanFire checks
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@@ -206,19 +206,14 @@ namespace OpenRA.Mods.Common.Traits
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protected virtual bool CanFire(Actor self, Target target)
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protected virtual bool CanFire(Actor self, Target target)
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{
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{
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if (IsReloading)
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if (IsReloading || (ammoPool != null && !ammoPool.HasAmmo()))
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return false;
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if (ammoPool != null && !ammoPool.HasAmmo())
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return false;
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return false;
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if (turret != null && !turret.HasAchievedDesiredFacing)
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if (turret != null && !turret.HasAchievedDesiredFacing)
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return false;
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return false;
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if (!target.IsInRange(self.CenterPosition, MaxRange()))
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if ((!target.IsInRange(self.CenterPosition, MaxRange()))
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return false;
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|| (Weapon.MinRange != WDist.Zero && target.IsInRange(self.CenterPosition, Weapon.MinRange)))
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if (Weapon.MinRange != WDist.Zero && target.IsInRange(self.CenterPosition, Weapon.MinRange))
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return false;
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return false;
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if (!Weapon.IsValidAgainst(target, self.World, self))
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if (!Weapon.IsValidAgainst(target, self.World, self))
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