FAST vqa render
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@@ -33,7 +33,7 @@ namespace OpenRA.FileFormats
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byte cbParts;
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int2 blocks;
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UInt32[] offsets;
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Color[] palette;
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int[] palette;
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// Stores a list of subpixels, referenced by the VPTZ chunk
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byte[] cbf;
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@@ -42,8 +42,11 @@ namespace OpenRA.FileFormats
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int cbOffset = 0;
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// Top half contains block info, bottom half contains references to cbf array
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byte[] framedata;
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byte[] origData;
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// Final frame output
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int[,] frameData;
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public VqaReader( Stream stream )
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{
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this.stream = stream;
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@@ -81,12 +84,12 @@ namespace OpenRA.FileFormats
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/*var bits = */reader.ReadByte();
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/*var unknown3 = */reader.ReadChars(14);
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var frameSize = NextPowerOf2(Math.Max(Width,Height));
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cbf = new byte[Width*Height];
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cbp = new byte[Width*Height];
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palette = new Color[numColors];
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framedata = new byte[2*blocks.X*blocks.Y];
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palette = new int[numColors];
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origData = new byte[2*blocks.X*blocks.Y];
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frameData = new int[frameSize,frameSize];
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// Decode FINF chunk
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if (new String(reader.ReadChars(4)) != "FINF")
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@@ -187,13 +190,13 @@ namespace OpenRA.FileFormats
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byte r = reader.ReadByte();
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byte g = reader.ReadByte();
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byte b = reader.ReadByte();
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palette[i] = Color.FromArgb(255,ToColorByte(r),ToColorByte(g),ToColorByte(b));
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palette[i] = Color.FromArgb(255,ToColorByte(r),ToColorByte(g),ToColorByte(b)).ToArgb();
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}
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break;
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// Frame data
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case "VPTZ":
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Format80.DecodeInto( reader.ReadBytes(subchunkLength), framedata );
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Format80.DecodeInto( reader.ReadBytes(subchunkLength), origData );
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// This is the last subchunk
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return;
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default:
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@@ -202,29 +205,33 @@ namespace OpenRA.FileFormats
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}
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}
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public void FrameData(ref Bitmap frame)
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public int[,] FrameData()
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{
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var bitmapData = frame.LockBits(new Rectangle(0, 0, Width, Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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for (var y = 0; y < blocks.Y; y++)
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for (var x = 0; x < blocks.X; x++)
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{
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var px = framedata[x + y*blocks.X];
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var mod = framedata[x + (y + blocks.Y)*blocks.X];
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for (var j = 0; j < blockHeight; j++)
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for (var i = 0; i < blockWidth; i++)
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{
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var cbfi = (mod*256 + px)*8 + j*blockWidth + i;
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byte color = (mod == 0x0f) ? px : cbf[cbfi];
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*(c + ((y*blockHeight + j) * bitmapData.Stride >> 2) + x*blockWidth + i) = palette[color].ToArgb();
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}
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}
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}
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frame.UnlockBits(bitmapData);
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for (var y = 0; y < blocks.Y; y++)
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for (var x = 0; x < blocks.X; x++)
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{
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var px = origData[x + y*blocks.X];
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var mod = origData[x + (y + blocks.Y)*blocks.X];
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for (var j = 0; j < blockHeight; j++)
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for (var i = 0; i < blockWidth; i++)
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{
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var cbfi = (mod*256 + px)*8 + j*blockWidth + i;
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byte color = (mod == 0x0f) ? px : cbf[cbfi];
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frameData[y*blockHeight + j, x*blockWidth + i] = palette[color];
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}
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}
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return frameData;
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}
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int NextPowerOf2(int v)
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{
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--v;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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++v;
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return v;
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}
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public byte ToColorByte(byte b)
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