Extract load screen sheet handling into a superclass.
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@@ -10,7 +10,6 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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@@ -20,35 +19,32 @@ using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.LoadScreens
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{
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public sealed class ModContentLoadScreen : ILoadScreen
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public sealed class ModContentLoadScreen : SheetLoadScreen
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{
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Sprite sprite;
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Rectangle bounds;
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public void Init(ModData modData, Dictionary<string, string> info)
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{
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var res = Game.Renderer.Resolution;
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bounds = new Rectangle(0, 0, res.Width, res.Height);
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Sheet lastSheet;
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Size lastResolution;
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using (var stream = modData.DefaultFileSystem.Open(info["Image"]))
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public override void DisplayInner(Renderer r, Sheet s)
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{
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if (s != lastSheet)
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{
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var sheet = new Sheet(SheetType.BGRA, stream);
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sprite = new Sprite(sheet, new Rectangle(0, 0, 1024, 480), TextureChannel.RGBA);
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lastSheet = s;
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sprite = new Sprite(s, new Rectangle(0, 0, 1024, 480), TextureChannel.RGBA);
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}
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}
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public void Display()
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{
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var r = Game.Renderer;
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if (r == null)
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return;
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if (r.Resolution != lastResolution)
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{
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lastResolution = r.Resolution;
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bounds = new Rectangle(0, 0, lastResolution.Width, lastResolution.Height);
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}
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r.BeginUI();
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WidgetUtils.FillRectWithSprite(bounds, sprite);
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r.EndFrame(new NullInputHandler());
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}
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public void StartGame(Arguments args)
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public override void StartGame(Arguments args)
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{
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var modId = args.GetValue("Content.Mod", null);
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Manifest selectedMod;
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@@ -90,13 +86,7 @@ namespace OpenRA.Mods.Common.LoadScreens
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.All(p => p.Value.TestFiles.All(f => File.Exists(Platform.ResolvePath(f))));
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}
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public void Dispose()
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{
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if (sprite != null)
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sprite.Sheet.Dispose();
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}
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public bool BeforeLoad()
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public override bool BeforeLoad()
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{
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return true;
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}
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