Remove broken and disabled by default Server.TimeOut setting.
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@@ -22,8 +22,6 @@ using OpenRA.Network;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Support;
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using OpenRA.Support;
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using XTimer = System.Timers.Timer;
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namespace OpenRA.Server
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namespace OpenRA.Server
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{
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{
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public enum ServerState
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public enum ServerState
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@@ -60,8 +58,6 @@ namespace OpenRA.Server
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readonly TcpListener listener;
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readonly TcpListener listener;
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readonly TypeDictionary serverTraits = new TypeDictionary();
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readonly TypeDictionary serverTraits = new TypeDictionary();
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XTimer gameTimeout;
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protected volatile ServerState internalState = ServerState.WaitingPlayers;
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protected volatile ServerState internalState = ServerState.WaitingPlayers;
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public ServerState State
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public ServerState State
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@@ -701,18 +697,6 @@ namespace OpenRA.Server
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foreach (var t in serverTraits.WithInterface<IStartGame>())
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foreach (var t in serverTraits.WithInterface<IStartGame>())
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t.GameStarted(this);
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t.GameStarted(this);
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// Check TimeOut
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if (Settings.TimeOut > 10000)
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{
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gameTimeout = new XTimer(Settings.TimeOut);
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gameTimeout.Elapsed += (_, e) =>
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{
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Console.WriteLine("Timeout at {0}!!!", e.SignalTime);
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Environment.Exit(0);
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};
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gameTimeout.Enabled = true;
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}
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}
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}
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}
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}
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}
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}
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@@ -68,9 +68,6 @@ namespace OpenRA
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[Desc("Takes a comma separated list of IP addresses that are not allowed to join.")]
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[Desc("Takes a comma separated list of IP addresses that are not allowed to join.")]
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public string[] Ban = { };
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public string[] Ban = { };
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[Desc("Value in milliseconds when to terminate the game. Needs to be at least 10000 (10 s) to enable the timer.")]
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public int TimeOut = 0;
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[Desc("For dedicated servers only, controls whether a game can be started with just one human player in the lobby.")]
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[Desc("For dedicated servers only, controls whether a game can be started with just one human player in the lobby.")]
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public bool EnableSingleplayer = false;
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public bool EnableSingleplayer = false;
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