Fix setting uniforms; chrome-rgba shader works, but lacks alpha blending.

This commit is contained in:
Paul Chote
2010-11-11 00:27:14 +13:00
parent f2a20a182e
commit 518e00c78a
8 changed files with 79 additions and 42 deletions

6
glsl/world-line.frag Normal file
View File

@@ -0,0 +1,6 @@
uniform sampler2D DiffuseTexture;
void main()
{
gl_FragColor = texture2D(DiffuseTexture,gl_TexCoord[0].st);
}