diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml index 769e780d10..88df588fad 100644 --- a/mods/d2k/rules/structures.yaml +++ b/mods/d2k/rules/structures.yaml @@ -15,7 +15,6 @@ RemoveInstead: true Buildable: Queue: Building - Prerequisites: construction_yard BuildPaletteOrder: 10 Description: Provides a strong foundation that prevents\ndamage from the terrain. @@ -27,6 +26,7 @@ concretea: Valued: Cost: 20 Buildable: + BuildPaletteOrder: 10 BuildDuration: 54 BuildDurationModifier: 40 @@ -38,7 +38,8 @@ concreteb: Valued: Cost: 50 Buildable: - Prerequisites: construction_yard, upgrade.conyard + BuildPaletteOrder: 40 + Prerequisites: upgrade.conyard BuildDuration: 81 BuildDurationModifier: 40 @@ -111,8 +112,7 @@ wind_trap: Inherits: ^Building Buildable: Queue: Building - Prerequisites: construction_yard - BuildPaletteOrder: 10 + BuildPaletteOrder: 20 BuildDuration: 180 BuildDurationModifier: 40 Description: Provides power for other structures @@ -149,9 +149,9 @@ wind_trap: barracks: Inherits: ^Building Buildable: - Prerequisites: construction_yard, wind_trap + Prerequisites: wind_trap Queue: Building - BuildPaletteOrder: 40 + BuildPaletteOrder: 50 BuildDuration: 231 BuildDurationModifier: 40 Description: Trains infantry @@ -223,9 +223,9 @@ barracks: refinery: Inherits: ^Building Buildable: - Prerequisites: construction_yard, wind_trap + Prerequisites: wind_trap Queue: Building - BuildPaletteOrder: 20 + BuildPaletteOrder: 30 BuildDuration: 540 BuildDurationModifier: 40 Description: Harvesters unload Spice here for processing @@ -278,9 +278,9 @@ refinery: silo: Inherits: ^Building Buildable: - Prerequisites: construction_yard, refinery + Prerequisites: refinery Queue: Building - BuildPaletteOrder: 30 + BuildPaletteOrder: 120 BuildDuration: 135 BuildDurationModifier: 40 Description: Stores excess harvested Spice @@ -325,9 +325,9 @@ silo: light_factory: Inherits: ^Building Buildable: - Prerequisites: construction_yard, refinery + Prerequisites: refinery Queue: Building - BuildPaletteOrder: 70 + BuildPaletteOrder: 60 BuildDuration: 277 BuildDurationModifier: 40 Description: Produces light vehicles @@ -403,9 +403,9 @@ light_factory: heavy_factory: Inherits: ^Building Buildable: - Prerequisites: construction_yard, refinery + Prerequisites: refinery Queue: Building - BuildPaletteOrder: 100 + BuildPaletteOrder: 90 BuildDuration: 648 BuildDurationModifier: 40 Description: Produces heavy vehicles @@ -488,9 +488,9 @@ outpost: PowerdownSound: DisablePower DisabledOverlay: Buildable: - Prerequisites: construction_yard, barracks, ~techlevel.medium + Prerequisites: barracks, ~techlevel.medium Queue: Building - BuildPaletteOrder: 50 + BuildPaletteOrder: 80 BuildDuration: 270 BuildDurationModifier: 40 Description: Provides a radar map of the battlefield\n Requires power to operate @@ -530,9 +530,9 @@ starport: Tooltip: Name: Starport Buildable: - Prerequisites: construction_yard, heavy_factory, outpost, ~techlevel.high + Prerequisites: heavy_factory, outpost, ~techlevel.high Queue: Building - BuildPaletteOrder: 80 + BuildPaletteOrder: 70 BuildDuration: 540 BuildDurationModifier: 40 Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate @@ -602,8 +602,8 @@ wall: HiddenUnderShroud: Buildable: Queue: Building - Prerequisites: construction_yard, barracks - BuildPaletteOrder: 60 + Prerequisites: barracks + BuildPaletteOrder: 130 BuildDuration: 54 BuildDurationModifier: 40 Description: Stop units and blocks enemy fire. @@ -654,8 +654,8 @@ medium_gun_turret: Inherits: ^Defense Buildable: Queue: Building - Prerequisites: construction_yard, barracks - BuildPaletteOrder: 90 + Prerequisites: barracks + BuildPaletteOrder: 100 BuildDuration: 231 BuildDurationModifier: 40 Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft @@ -696,8 +696,8 @@ large_gun_turret: Inherits: ^Defense Buildable: Queue: Building - Prerequisites: construction_yard, outpost, upgrade.conyard, ~techlevel.medium - BuildPaletteOrder: 120 + Prerequisites: outpost, upgrade.conyard, ~techlevel.medium + BuildPaletteOrder: 110 BuildDuration: 270 BuildDurationModifier: 40 Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate @@ -741,8 +741,8 @@ repair_pad: Inherits: ^Building Buildable: Queue: Building - Prerequisites: construction_yard, heavy_factory, upgrade.heavy, ~techlevel.medium - BuildPaletteOrder: 130 + Prerequisites: heavy_factory, upgrade.heavy, ~techlevel.medium + BuildPaletteOrder: 150 BuildDuration: 324 BuildDurationModifier: 40 Description: Repairs vehicles\n Allows construction of MCVs @@ -787,9 +787,9 @@ repair_pad: high_tech_factory: Inherits: ^Building Buildable: - Prerequisites: construction_yard, outpost, ~techlevel.medium + Prerequisites: outpost, ~techlevel.medium Queue: Building - BuildPaletteOrder: 110 + BuildPaletteOrder: 140 BuildDuration: 405 BuildDurationModifier: 40 Description: Unlocks advanced technology @@ -856,8 +856,8 @@ research_centre: Inherits: ^Building Buildable: Queue: Building - Prerequisites: construction_yard, outpost, heavy_factory, upgrade.heavy, ~techlevel.high - BuildPaletteOrder: 140 + Prerequisites: outpost, heavy_factory, upgrade.heavy, ~techlevel.high + BuildPaletteOrder: 160 BuildDuration: 270 BuildDurationModifier: 40 Description: Unlocks experimental tanks @@ -895,9 +895,9 @@ research_centre: palace: Inherits: ^Building Buildable: - Prerequisites: construction_yard, research_centre, ~techlevel.high + Prerequisites: research_centre, ~techlevel.high Queue: Building - BuildPaletteOrder: 150 + BuildPaletteOrder: 170 BuildDuration: 810 BuildDurationModifier: 40 Description: Unlocks elite infantry