Remove Explosion effect and use SpriteEffect instead

This commit is contained in:
reaperrr
2016-05-23 23:06:33 +02:00
parent 6a988fd676
commit 51b88bfbaf
5 changed files with 3 additions and 48 deletions

View File

@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Common.Traits
var sequence = terrain.IsWater ? info.WaterCorpseSequence : info.GroundCorpseSequence;
var palette = terrain.IsWater ? info.WaterCorpsePalette : info.GroundCorpsePalette;
if (sequence != null && palette != null)
self.World.AddFrameEndTask(w => w.Add(new Explosion(w, self.OccupiesSpace.CenterPosition, info.Image, sequence, palette)));
self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(self.OccupiesSpace.CenterPosition, w, info.Image, sequence, palette)));
self.Kill(self);
}