Remove Explosion effect and use SpriteEffect instead
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@@ -111,7 +111,7 @@ namespace OpenRA.Mods.Common.Warheads
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var explosion = Explosions.RandomOrDefault(Game.CosmeticRandom);
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if (Image != null && explosion != null)
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world.AddFrameEndTask(w => w.Add(new Explosion(w, pos, Image, explosion, palette)));
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, w, Image, explosion, palette)));
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var impactSound = ImpactSounds.RandomOrDefault(Game.CosmeticRandom);
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if (impactSound != null)
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