Add ability to use IonCannonPower via lua.
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committed by
Matthias Mailänder
parent
2387e49ee7
commit
51c207dd28
39
OpenRA.Mods.Cnc/Scripting/Properties/IonCannonProperties.cs
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39
OpenRA.Mods.Cnc/Scripting/Properties/IonCannonProperties.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* Information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Cnc.Effects;
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using OpenRA.Mods.Cnc.Traits;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.CnC.Scripting
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{
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[ScriptPropertyGroup("Support Powers")]
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public class IonCannonProperties : ScriptActorProperties, Requires<IonCannonPowerInfo>
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{
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readonly IonCannonPower icp;
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public IonCannonProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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icp = self.TraitsImplementing<IonCannonPower>().First();
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}
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[Desc("Activate the actor's IonCannonPower.")]
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public void ActivateIonCannon(CPos target)
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{
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icp.Activate(Self, target);
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}
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}
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}
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