Allow the missile to snap at the target at reach.

This commit is contained in:
Zimmermann Gyula
2016-11-28 14:43:13 +01:00
parent c45c51f95d
commit 51db12467d

View File

@@ -136,6 +136,10 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Explodes when leaving the following terrain type, e.g., Water for torpedoes.")] [Desc("Explodes when leaving the following terrain type, e.g., Water for torpedoes.")]
public readonly string BoundToTerrainType = ""; public readonly string BoundToTerrainType = "";
[Desc("Allow the missile to snap to the target, meaning jumping to the target immediately when",
"the missile enters the radius of the current speed around the target.")]
public readonly bool AllowSnapping = false;
[Desc("Explodes when inside this proximity radius to target.", [Desc("Explodes when inside this proximity radius to target.",
"Note: If this value is lower than the missile speed, this check might", "Note: If this value is lower than the missile speed, this check might",
"not trigger fast enough, causing the missile to fly past the target.")] "not trigger fast enough, causing the missile to fly past the target.")]
@@ -813,6 +817,9 @@ namespace OpenRA.Mods.Common.Projectiles
// Move the missile // Move the missile
var lastPos = pos; var lastPos = pos;
if (info.AllowSnapping && state != States.Freefall && relTarDist < move.Length)
pos = targetPosition + offset;
else
pos += move; pos += move;
// Check for walls or other blocking obstacles // Check for walls or other blocking obstacles