fixes #2660 damaged silos placed by mappers using wrong sprites
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@@ -30,9 +30,10 @@ namespace OpenRA.Mods.RA.Render
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Info = info;
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}
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public void BuildingComplete( Actor self )
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public void BuildingComplete(Actor self)
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{
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anim.PlayFetchIndex("idle",
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var animation = (self.GetDamageState() >= DamageState.Heavy) ? "damaged-idle" : "idle";
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anim.PlayFetchIndex(animation,
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() => playerResources.OreCapacity != 0
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? (Info.FillSteps * playerResources.Ore) / (10 * playerResources.OreCapacity)
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: 0);
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