Merge pull request #6217 from Mailaender/starting-units-classname
Fixed lobby start unit notifications not showing class names
This commit is contained in:
@@ -15,10 +15,19 @@ namespace OpenRA.Mods.RA
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[Desc("Used by SpawnMPUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
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public class MPStartUnitsInfo : TraitInfo<MPStartUnits>
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{
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[Desc("Internal class ID.")]
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public readonly string Class = "none";
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[Desc("Exposed via the UI to the player.")]
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public readonly string ClassName = "Unlabeled";
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[Desc("Only available when selecting this faction.", "Leave empty for no restrictions.")]
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public readonly string[] Races = { };
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[Desc("The mobile construction vehicle.")]
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public readonly string BaseActor = null;
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[Desc("A group of units ready to defend or scout.")]
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public readonly string[] SupportActors = { };
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[Desc("Inner radius for spawning support actors")]
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@@ -561,6 +561,7 @@
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<Compile Include="Player\GlobalUpgradeManager.cs" />
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<Compile Include="GainsStatUpgrades.cs" />
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<Compile Include="Player\Extensions.cs" />
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<Compile Include="ServerTraits\LobbySettingsNotification.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -552,9 +552,13 @@ namespace OpenRA.Mods.RA.Server
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return true;
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}
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var startUnitsInfo = server.Map.Rules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>();
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var selectedClass = startUnitsInfo.Where(u => u.Class == s).Select(u => u.ClassName).FirstOrDefault();
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var className = selectedClass != null ? selectedClass : s;
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server.LobbyInfo.GlobalSettings.StartingUnitsClass = s;
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, s));
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server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, className));
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return true;
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}},
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60
OpenRA.Mods.RA/ServerTraits/LobbySettingsNotification.cs
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60
OpenRA.Mods.RA/ServerTraits/LobbySettingsNotification.cs
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@@ -0,0 +1,60 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Network;
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using OpenRA.Server;
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namespace OpenRA.Mods.RA.Server
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{
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public class LobbySettingsNotification : ServerTrait, IClientJoined
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{
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public void ClientJoined(OpenRA.Server.Server server, Connection conn)
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{
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if (server.LobbyInfo.ClientWithIndex(conn.PlayerIndex).IsAdmin)
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return;
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var defaults = new Session.Global();
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FieldLoader.Load(defaults, Game.modData.Manifest.LobbyDefaults);
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if (server.LobbyInfo.GlobalSettings.FragileAlliances != defaults.FragileAlliances)
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server.SendOrderTo(conn, "Message", "Diplomacy Changes: {0}".F(server.LobbyInfo.GlobalSettings.FragileAlliances));
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if (server.LobbyInfo.GlobalSettings.AllowCheats != defaults.AllowCheats)
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server.SendOrderTo(conn, "Message", "Allow Cheats: {0}".F(server.LobbyInfo.GlobalSettings.AllowCheats));
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if (server.LobbyInfo.GlobalSettings.Shroud != defaults.Shroud)
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server.SendOrderTo(conn, "Message", "Shroud: {0}".F(server.LobbyInfo.GlobalSettings.Shroud));
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if (server.LobbyInfo.GlobalSettings.Fog != defaults.Fog)
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server.SendOrderTo(conn, "Message", "Fog of war: {0}".F(server.LobbyInfo.GlobalSettings.Fog));
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if (server.LobbyInfo.GlobalSettings.Crates != defaults.Crates)
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server.SendOrderTo(conn, "Message", "Crates Appear: {0}".F(server.LobbyInfo.GlobalSettings.Crates));
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if (server.LobbyInfo.GlobalSettings.AllyBuildRadius != defaults.AllyBuildRadius)
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server.SendOrderTo(conn, "Message", "Build off Ally ConYards: {0}".F(server.LobbyInfo.GlobalSettings.AllyBuildRadius));
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if (server.LobbyInfo.GlobalSettings.StartingUnitsClass != defaults.StartingUnitsClass)
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{
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var startUnitsInfo = server.Map.Rules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>();
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var selectedClass = startUnitsInfo.Where(u => u.Class == server.LobbyInfo.GlobalSettings.StartingUnitsClass).Select(u => u.ClassName).FirstOrDefault();
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var className = selectedClass != null ? selectedClass : server.LobbyInfo.GlobalSettings.StartingUnitsClass;
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server.SendOrderTo(conn, "Message", "Starting Units: {0}".F(className));
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}
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if (server.LobbyInfo.GlobalSettings.StartingCash != defaults.StartingCash)
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server.SendOrderTo(conn, "Message", "Starting Cash: ${0}".F(server.LobbyInfo.GlobalSettings.StartingCash));
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if (server.LobbyInfo.GlobalSettings.TechLevel != defaults.TechLevel)
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server.SendOrderTo(conn, "Message", "Tech Level: {0}".F(server.LobbyInfo.GlobalSettings.TechLevel));
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}
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}
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}
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@@ -371,17 +371,14 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
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if (startingUnits != null)
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{
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var classNames = new Dictionary<string, string>()
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var startUnitsInfo = modRules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>();
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var classes = startUnitsInfo.Select(a => a.Class).Distinct();
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Func<string, string> className = c =>
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{
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{ "none", "MCV Only" },
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{ "light", "Light Support" },
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{ "heavy", "Heavy Support" },
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var selectedClass = startUnitsInfo.Where(s => s.Class == c).Select(u => u.ClassName).FirstOrDefault();
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return selectedClass != null ? selectedClass : c;
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};
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Func<string, string> className = c => classNames.ContainsKey(c) ? classNames[c] : c;
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var classes = modRules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>()
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.Select(a => a.Class).Distinct();
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startingUnits.IsDisabled = () => Map.Status != MapStatus.Available || !Map.Map.Options.ConfigurableStartingUnits || configurationDisabled();
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startingUnits.GetText = () => Map.Status != MapStatus.Available || !Map.Map.Options.ConfigurableStartingUnits ? "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
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startingUnits.OnMouseDown = _ =>
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