Merge pull request #6217 from Mailaender/starting-units-classname

Fixed lobby start unit notifications not showing class names
This commit is contained in:
Paul Chote
2014-08-19 10:15:12 +12:00
14 changed files with 111 additions and 46 deletions

View File

@@ -336,10 +336,6 @@ namespace OpenRA.Server
// Send initial ping // Send initial ping
SendOrderTo(newConn, "Ping", Game.RunTime.ToString()); SendOrderTo(newConn, "Ping", Game.RunTime.ToString());
// Send Lobby info to newly connected client
if (!client.IsAdmin)
NotifyNewClientOfLobbyInfo(newConn);
if (Settings.Dedicated) if (Settings.Dedicated)
{ {
var motdFile = Path.Combine(Platform.SupportDir, "motd.txt"); var motdFile = Path.Combine(Platform.SupportDir, "motd.txt");
@@ -359,39 +355,6 @@ namespace OpenRA.Server
catch (Exception) { DropClient(newConn); } catch (Exception) { DropClient(newConn); }
} }
void NotifyNewClientOfLobbyInfo(Connection newConn)
{
var defaults = new Session.Global();
FieldLoader.Load(defaults, Game.modData.Manifest.LobbyDefaults);
if (LobbyInfo.GlobalSettings.FragileAlliances != defaults.FragileAlliances)
SendOrderTo(newConn, "Message", "Diplomacy Changes: {0}".F(LobbyInfo.GlobalSettings.FragileAlliances));
if (LobbyInfo.GlobalSettings.AllowCheats != defaults.AllowCheats)
SendOrderTo(newConn, "Message", "Allow Cheats: {0}".F(LobbyInfo.GlobalSettings.AllowCheats));
if (LobbyInfo.GlobalSettings.Shroud != defaults.Shroud)
SendOrderTo(newConn, "Message", "Shroud: {0}".F(LobbyInfo.GlobalSettings.Shroud));
if (LobbyInfo.GlobalSettings.Fog != defaults.Fog)
SendOrderTo(newConn, "Message", "Fog of war: {0}".F(LobbyInfo.GlobalSettings.Fog));
if (LobbyInfo.GlobalSettings.Crates != defaults.Crates)
SendOrderTo(newConn, "Message", "Crates Appear: {0}".F(LobbyInfo.GlobalSettings.Crates));
if (LobbyInfo.GlobalSettings.AllyBuildRadius != defaults.AllyBuildRadius)
SendOrderTo(newConn, "Message", "Build off Ally ConYards: {0}".F(LobbyInfo.GlobalSettings.AllyBuildRadius));
if (LobbyInfo.GlobalSettings.StartingUnitsClass != defaults.StartingUnitsClass)
SendOrderTo(newConn, "Message", "Starting Units: {0}".F(LobbyInfo.GlobalSettings.StartingUnitsClass));
if (LobbyInfo.GlobalSettings.StartingCash != defaults.StartingCash)
SendOrderTo(newConn, "Message", "Starting Cash: ${0}".F(LobbyInfo.GlobalSettings.StartingCash));
if (LobbyInfo.GlobalSettings.TechLevel != defaults.TechLevel)
SendOrderTo(newConn, "Message", "Tech Level: {0}".F(LobbyInfo.GlobalSettings.TechLevel));
}
void SetOrderLag() void SetOrderLag()
{ {
if (LobbyInfo.IsSinglePlayer) if (LobbyInfo.IsSinglePlayer)

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@@ -15,10 +15,19 @@ namespace OpenRA.Mods.RA
[Desc("Used by SpawnMPUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")] [Desc("Used by SpawnMPUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
public class MPStartUnitsInfo : TraitInfo<MPStartUnits> public class MPStartUnitsInfo : TraitInfo<MPStartUnits>
{ {
[Desc("Internal class ID.")]
public readonly string Class = "none"; public readonly string Class = "none";
[Desc("Exposed via the UI to the player.")]
public readonly string ClassName = "Unlabeled";
[Desc("Only available when selecting this faction.", "Leave empty for no restrictions.")]
public readonly string[] Races = { }; public readonly string[] Races = { };
[Desc("The mobile construction vehicle.")]
public readonly string BaseActor = null; public readonly string BaseActor = null;
[Desc("A group of units ready to defend or scout.")]
public readonly string[] SupportActors = { }; public readonly string[] SupportActors = { };
[Desc("Inner radius for spawning support actors")] [Desc("Inner radius for spawning support actors")]

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@@ -561,6 +561,7 @@
<Compile Include="Player\GlobalUpgradeManager.cs" /> <Compile Include="Player\GlobalUpgradeManager.cs" />
<Compile Include="GainsStatUpgrades.cs" /> <Compile Include="GainsStatUpgrades.cs" />
<Compile Include="Player\Extensions.cs" /> <Compile Include="Player\Extensions.cs" />
<Compile Include="ServerTraits\LobbySettingsNotification.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj"> <ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

View File

@@ -552,9 +552,13 @@ namespace OpenRA.Mods.RA.Server
return true; return true;
} }
var startUnitsInfo = server.Map.Rules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>();
var selectedClass = startUnitsInfo.Where(u => u.Class == s).Select(u => u.ClassName).FirstOrDefault();
var className = selectedClass != null ? selectedClass : s;
server.LobbyInfo.GlobalSettings.StartingUnitsClass = s; server.LobbyInfo.GlobalSettings.StartingUnitsClass = s;
server.SyncLobbyGlobalSettings(); server.SyncLobbyGlobalSettings();
server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, s)); server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, className));
return true; return true;
}}, }},

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@@ -0,0 +1,60 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Network;
using OpenRA.Server;
namespace OpenRA.Mods.RA.Server
{
public class LobbySettingsNotification : ServerTrait, IClientJoined
{
public void ClientJoined(OpenRA.Server.Server server, Connection conn)
{
if (server.LobbyInfo.ClientWithIndex(conn.PlayerIndex).IsAdmin)
return;
var defaults = new Session.Global();
FieldLoader.Load(defaults, Game.modData.Manifest.LobbyDefaults);
if (server.LobbyInfo.GlobalSettings.FragileAlliances != defaults.FragileAlliances)
server.SendOrderTo(conn, "Message", "Diplomacy Changes: {0}".F(server.LobbyInfo.GlobalSettings.FragileAlliances));
if (server.LobbyInfo.GlobalSettings.AllowCheats != defaults.AllowCheats)
server.SendOrderTo(conn, "Message", "Allow Cheats: {0}".F(server.LobbyInfo.GlobalSettings.AllowCheats));
if (server.LobbyInfo.GlobalSettings.Shroud != defaults.Shroud)
server.SendOrderTo(conn, "Message", "Shroud: {0}".F(server.LobbyInfo.GlobalSettings.Shroud));
if (server.LobbyInfo.GlobalSettings.Fog != defaults.Fog)
server.SendOrderTo(conn, "Message", "Fog of war: {0}".F(server.LobbyInfo.GlobalSettings.Fog));
if (server.LobbyInfo.GlobalSettings.Crates != defaults.Crates)
server.SendOrderTo(conn, "Message", "Crates Appear: {0}".F(server.LobbyInfo.GlobalSettings.Crates));
if (server.LobbyInfo.GlobalSettings.AllyBuildRadius != defaults.AllyBuildRadius)
server.SendOrderTo(conn, "Message", "Build off Ally ConYards: {0}".F(server.LobbyInfo.GlobalSettings.AllyBuildRadius));
if (server.LobbyInfo.GlobalSettings.StartingUnitsClass != defaults.StartingUnitsClass)
{
var startUnitsInfo = server.Map.Rules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>();
var selectedClass = startUnitsInfo.Where(u => u.Class == server.LobbyInfo.GlobalSettings.StartingUnitsClass).Select(u => u.ClassName).FirstOrDefault();
var className = selectedClass != null ? selectedClass : server.LobbyInfo.GlobalSettings.StartingUnitsClass;
server.SendOrderTo(conn, "Message", "Starting Units: {0}".F(className));
}
if (server.LobbyInfo.GlobalSettings.StartingCash != defaults.StartingCash)
server.SendOrderTo(conn, "Message", "Starting Cash: ${0}".F(server.LobbyInfo.GlobalSettings.StartingCash));
if (server.LobbyInfo.GlobalSettings.TechLevel != defaults.TechLevel)
server.SendOrderTo(conn, "Message", "Tech Level: {0}".F(server.LobbyInfo.GlobalSettings.TechLevel));
}
}
}

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@@ -371,17 +371,14 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON"); var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
if (startingUnits != null) if (startingUnits != null)
{ {
var classNames = new Dictionary<string, string>() var startUnitsInfo = modRules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>();
var classes = startUnitsInfo.Select(a => a.Class).Distinct();
Func<string, string> className = c =>
{ {
{ "none", "MCV Only" }, var selectedClass = startUnitsInfo.Where(s => s.Class == c).Select(u => u.ClassName).FirstOrDefault();
{ "light", "Light Support" }, return selectedClass != null ? selectedClass : c;
{ "heavy", "Heavy Support" },
}; };
Func<string, string> className = c => classNames.ContainsKey(c) ? classNames[c] : c;
var classes = modRules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>()
.Select(a => a.Class).Distinct();
startingUnits.IsDisabled = () => Map.Status != MapStatus.Available || !Map.Map.Options.ConfigurableStartingUnits || configurationDisabled(); startingUnits.IsDisabled = () => Map.Status != MapStatus.Available || !Map.Map.Options.ConfigurableStartingUnits || configurationDisabled();
startingUnits.GetText = () => Map.Status != MapStatus.Available || !Map.Map.Options.ConfigurableStartingUnits ? "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass); startingUnits.GetText = () => Map.Status != MapStatus.Available || !Map.Map.Options.ConfigurableStartingUnits ? "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
startingUnits.OnMouseDown = _ => startingUnits.OnMouseDown = _ =>

View File

@@ -152,6 +152,7 @@ ServerTraits:
LobbyCommands LobbyCommands
PlayerPinger PlayerPinger
MasterServerPinger MasterServerPinger
LobbySettingsNotification
LobbyDefaults: LobbyDefaults:
AllowCheats: false AllowCheats: false

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@@ -130,50 +130,60 @@ World:
CreateMPPlayers: CreateMPPlayers:
MPStartUnits@mcvonly: MPStartUnits@mcvonly:
Class: none Class: none
ClassName: MCV Only
Races: gdi, nod Races: gdi, nod
BaseActor: mcv BaseActor: mcv
MPStartUnits@defaultgdia: MPStartUnits@defaultgdia:
Class: light Class: light
ClassName: Light Support
Races: gdi Races: gdi
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
MPStartUnits@defaultgdib: MPStartUnits@defaultgdib:
Class: light Class: light
ClassName: Light Support
Races: gdi Races: gdi
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e1,e3,apc SupportActors: e1,e1,e1,e1,e1,e1,e3,apc
MPStartUnits@defaultnoda: MPStartUnits@defaultnoda:
Class: light Class: light
ClassName: Light Support
Races: nod Races: nod
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,bggy,bike SupportActors: e1,e1,e1,e1,e3,bggy,bike
MPStartUnits@defaultnodb: MPStartUnits@defaultnodb:
Class: light Class: light
ClassName: Light Support
Races: nod Races: nod
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,e3,bggy SupportActors: e1,e1,e1,e3,e3,e3,bggy
MPStartUnits@defaultnodc: MPStartUnits@defaultnodc:
Class: light Class: light
ClassName: Light Support
Races: nod Races: nod
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e1,e1,e3,bike SupportActors: e1,e1,e1,e1,e1,e1,e1,e3,bike
MPStartUnits@heavynoda: MPStartUnits@heavynoda:
Class: heavy Class: heavy
ClassName: Heavy Support
Races: nod Races: nod
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk
MPStartUnits@heavynodb: MPStartUnits@heavynodb:
Class: heavy Class: heavy
ClassName: Heavy Support
Races: nod Races: nod
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk
MPStartUnits@heavygdia: MPStartUnits@heavygdia:
Class: heavy Class: heavy
ClassName: Heavy Support
Races: gdi Races: gdi
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk
MPStartUnits@heavygdib: MPStartUnits@heavygdib:
Class: heavy Class: heavy
ClassName: Heavy Support
Races: gdi Races: gdi
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk

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@@ -134,6 +134,7 @@ ServerTraits:
LobbyCommands LobbyCommands
PlayerPinger PlayerPinger
MasterServerPinger MasterServerPinger
LobbySettingsNotification
LobbyDefaults: LobbyDefaults:
AllowCheats: false AllowCheats: false

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@@ -132,18 +132,22 @@ World:
MPStartLocations: MPStartLocations:
MPStartUnits@mcvatreides: MPStartUnits@mcvatreides:
Class: none Class: none
ClassName: MCV Only
Races: atreides Races: atreides
BaseActor: mcva BaseActor: mcva
MPStartUnits@mcvharkonnen: MPStartUnits@mcvharkonnen:
Class: none Class: none
Races: harkonnen Races: harkonnen
ClassName: MCV Only
BaseActor: mcvh BaseActor: mcvh
MPStartUnits@mcvordos: MPStartUnits@mcvordos:
Class: none Class: none
ClassName: MCV Only
Races: ordos Races: ordos
BaseActor: mcvo BaseActor: mcvo
MPStartUnits@lightatreides: MPStartUnits@lightatreides:
Class: light Class: light
ClassName: Light Support
Races: atreides Races: atreides
BaseActor: mcva BaseActor: mcva
SupportActors: rifle, rifle, bazooka, trike, quad SupportActors: rifle, rifle, bazooka, trike, quad
@@ -151,6 +155,7 @@ World:
OuterSupportRadius: 5 OuterSupportRadius: 5
MPStartUnits@lightharkonnen: MPStartUnits@lightharkonnen:
Class: light Class: light
ClassName: Light Support
Races: harkonnen Races: harkonnen
BaseActor: mcvh BaseActor: mcvh
SupportActors: rifle, bazooka, grenadier, trike, quad SupportActors: rifle, bazooka, grenadier, trike, quad
@@ -158,6 +163,7 @@ World:
OuterSupportRadius: 5 OuterSupportRadius: 5
MPStartUnits@lightordos: MPStartUnits@lightordos:
Class: light Class: light
ClassName: Light Support
Races: ordos Races: ordos
BaseActor: mcvo BaseActor: mcvo
SupportActors: rifle, rifle, engineer, raider, quad SupportActors: rifle, rifle, engineer, raider, quad
@@ -165,6 +171,7 @@ World:
OuterSupportRadius: 5 OuterSupportRadius: 5
MPStartUnits@heavyatreides: MPStartUnits@heavyatreides:
Class: heavy Class: heavy
ClassName: Heavy Support
Races: atreides Races: atreides
BaseActor: mcva BaseActor: mcva
SupportActors: rifle, bazooka, grenadier, trike, combata, missiletank SupportActors: rifle, bazooka, grenadier, trike, combata, missiletank
@@ -172,6 +179,7 @@ World:
OuterSupportRadius: 5 OuterSupportRadius: 5
MPStartUnits@heavyharkonnen: MPStartUnits@heavyharkonnen:
Class: heavy Class: heavy
ClassName: Heavy Support
Races: harkonnen Races: harkonnen
BaseActor: mcvh BaseActor: mcvh
SupportActors: rifle, bazooka, engineer, quad, combath, siegetank SupportActors: rifle, bazooka, engineer, quad, combath, siegetank
@@ -179,6 +187,7 @@ World:
OuterSupportRadius: 5 OuterSupportRadius: 5
MPStartUnits@heavyordos: MPStartUnits@heavyordos:
Class: heavy Class: heavy
ClassName: Heavy Support
Races: ordos Races: ordos
BaseActor: mcvo BaseActor: mcvo
SupportActors: rifle, bazooka, engineer, raider, combato, missiletank SupportActors: rifle, bazooka, engineer, raider, combato, missiletank

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@@ -150,6 +150,7 @@ ServerTraits:
LobbyCommands LobbyCommands
PlayerPinger PlayerPinger
MasterServerPinger MasterServerPinger
LobbySettingsNotification
LobbyDefaults: LobbyDefaults:
AllowCheats: false AllowCheats: false

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@@ -137,10 +137,12 @@ World:
CreateMPPlayers: CreateMPPlayers:
MPStartUnits@mcvonly: MPStartUnits@mcvonly:
Class: none Class: none
ClassName: MCV Only
Races: soviet, allies Races: soviet, allies
BaseActor: mcv BaseActor: mcv
MPStartUnits@lightallies: MPStartUnits@lightallies:
Class: light Class: light
ClassName: Light Support
Races: allies Races: allies
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk SupportActors: e1,e1,e1,e3,e3,jeep,1tnk
@@ -148,6 +150,7 @@ World:
OuterSupportRadius: 5 OuterSupportRadius: 5
MPStartUnits@lightsoviet: MPStartUnits@lightsoviet:
Class: light Class: light
ClassName: Light Support
Races: soviet Races: soviet
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,apc,ftrk SupportActors: e1,e1,e1,e3,e3,apc,ftrk
@@ -155,6 +158,7 @@ World:
OuterSupportRadius: 5 OuterSupportRadius: 5
MPStartUnits@heavyallies: MPStartUnits@heavyallies:
Class: heavy Class: heavy
ClassName: Heavy Support
Races: allies Races: allies
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk
@@ -162,6 +166,7 @@ World:
OuterSupportRadius: 5 OuterSupportRadius: 5
MPStartUnits@heavysoviet: MPStartUnits@heavysoviet:
Class: heavy Class: heavy
ClassName: Heavy Support
Races: soviet Races: soviet
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk

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@@ -179,6 +179,7 @@ ServerTraits:
LobbyCommands LobbyCommands
PlayerPinger PlayerPinger
MasterServerPinger MasterServerPinger
LobbySettingsNotification
LobbyDefaults: LobbyDefaults:
AllowCheats: true AllowCheats: true

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@@ -132,10 +132,13 @@ World:
SpawnMapActors: SpawnMapActors:
CreateMPPlayers: CreateMPPlayers:
MPStartUnits@MCV: MPStartUnits@MCV:
Class: none
ClassName: MCV Only
Races: gdi, nod Races: gdi, nod
BaseActor: mcv BaseActor: mcv
MPStartUnits@TEST: MPStartUnits@TEST:
Class: heavy Class: heavy
ClassName: Heavy Support
Races: gdi,nod Races: gdi,nod
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e2,e3,cyborg,cyc2,jumpjet,umagon,ghost,mmch,smech,hmec,bggy,bike,art2,ttnk,hvr,sonic,subtank,repair,4tnk SupportActors: e1,e2,e3,cyborg,cyc2,jumpjet,umagon,ghost,mmch,smech,hmec,bggy,bike,art2,ttnk,hvr,sonic,subtank,repair,4tnk