#93 shift selection

This commit is contained in:
Chris Forbes
2009-12-05 17:14:23 +13:00
parent 9b1d74951a
commit 522bf234b8
3 changed files with 30 additions and 5 deletions

View File

@@ -93,8 +93,14 @@ namespace OpenRa.Game
{
if (!(orderGenerator is PlaceBuilding))
{
orderGenerator = new UnitOrderGenerator(
Game.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy));
var newSelection = Game.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
var oldSelection = (orderGenerator is UnitOrderGenerator)
? (orderGenerator as UnitOrderGenerator).selection : new Actor[] { }.AsEnumerable();
if (dragStart == xy)
orderGenerator = new UnitOrderGenerator(mi.Modifiers.HasModifier(Keys.Shift) ? oldSelection.SymmetricDifference(newSelection) : newSelection);
else
orderGenerator = new UnitOrderGenerator(mi.Modifiers.HasModifier(Keys.Shift) ? oldSelection.Union(newSelection) : newSelection);
var voicedUnit = ((UnitOrderGenerator)orderGenerator).selection
.Where(a => a.traits.Contains<Unit>()

View File

@@ -1,4 +1,8 @@

using System.Windows.Forms;
using System.Collections.Generic;
using System.Linq;
namespace OpenRa.Game
{
static class Exts
@@ -7,5 +11,16 @@ namespace OpenRa.Game
{
return string.Format(fmt, args);
}
public static bool HasModifier(this Keys k, Keys mod)
{
return (k & mod) == mod;
}
public static IEnumerable<T> SymmetricDifference<T>(this IEnumerable<T> xs, IEnumerable<T> ys)
{
// this is probably a shockingly-slow way to do this, but it's concise.
return xs.Except(ys).Concat(ys.Except(xs));
}
}
}

View File

@@ -88,7 +88,8 @@ namespace OpenRa.Game
{
Button = e.Button,
Event = MouseInputEvent.Down,
Location = new int2(e.Location)
Location = new int2(e.Location),
Modifiers = ModifierKeys,
});
}
@@ -107,7 +108,8 @@ namespace OpenRa.Game
{
Button = e.Button,
Event = MouseInputEvent.Move,
Location = new int2(e.Location)
Location = new int2(e.Location),
Modifiers = ModifierKeys,
});
}
@@ -119,7 +121,8 @@ namespace OpenRa.Game
{
Button = e.Button,
Event = MouseInputEvent.Up,
Location = new int2(e.Location)
Location = new int2(e.Location),
Modifiers = ModifierKeys,
});
}
@@ -154,6 +157,7 @@ namespace OpenRa.Game
public MouseInputEvent Event;
public int2 Location;
public MouseButtons Button;
public Keys Modifiers;
}
enum MouseInputEvent { Down, Move, Up };