#93 shift selection
This commit is contained in:
@@ -93,8 +93,14 @@ namespace OpenRa.Game
|
||||
{
|
||||
if (!(orderGenerator is PlaceBuilding))
|
||||
{
|
||||
orderGenerator = new UnitOrderGenerator(
|
||||
Game.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy));
|
||||
var newSelection = Game.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
|
||||
var oldSelection = (orderGenerator is UnitOrderGenerator)
|
||||
? (orderGenerator as UnitOrderGenerator).selection : new Actor[] { }.AsEnumerable();
|
||||
|
||||
if (dragStart == xy)
|
||||
orderGenerator = new UnitOrderGenerator(mi.Modifiers.HasModifier(Keys.Shift) ? oldSelection.SymmetricDifference(newSelection) : newSelection);
|
||||
else
|
||||
orderGenerator = new UnitOrderGenerator(mi.Modifiers.HasModifier(Keys.Shift) ? oldSelection.Union(newSelection) : newSelection);
|
||||
|
||||
var voicedUnit = ((UnitOrderGenerator)orderGenerator).selection
|
||||
.Where(a => a.traits.Contains<Unit>()
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
|
||||
using System.Windows.Forms;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
static class Exts
|
||||
@@ -7,5 +11,16 @@ namespace OpenRa.Game
|
||||
{
|
||||
return string.Format(fmt, args);
|
||||
}
|
||||
|
||||
public static bool HasModifier(this Keys k, Keys mod)
|
||||
{
|
||||
return (k & mod) == mod;
|
||||
}
|
||||
|
||||
public static IEnumerable<T> SymmetricDifference<T>(this IEnumerable<T> xs, IEnumerable<T> ys)
|
||||
{
|
||||
// this is probably a shockingly-slow way to do this, but it's concise.
|
||||
return xs.Except(ys).Concat(ys.Except(xs));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,7 +88,8 @@ namespace OpenRa.Game
|
||||
{
|
||||
Button = e.Button,
|
||||
Event = MouseInputEvent.Down,
|
||||
Location = new int2(e.Location)
|
||||
Location = new int2(e.Location),
|
||||
Modifiers = ModifierKeys,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -107,7 +108,8 @@ namespace OpenRa.Game
|
||||
{
|
||||
Button = e.Button,
|
||||
Event = MouseInputEvent.Move,
|
||||
Location = new int2(e.Location)
|
||||
Location = new int2(e.Location),
|
||||
Modifiers = ModifierKeys,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -119,7 +121,8 @@ namespace OpenRa.Game
|
||||
{
|
||||
Button = e.Button,
|
||||
Event = MouseInputEvent.Up,
|
||||
Location = new int2(e.Location)
|
||||
Location = new int2(e.Location),
|
||||
Modifiers = ModifierKeys,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -154,6 +157,7 @@ namespace OpenRa.Game
|
||||
public MouseInputEvent Event;
|
||||
public int2 Location;
|
||||
public MouseButtons Button;
|
||||
public Keys Modifiers;
|
||||
}
|
||||
|
||||
enum MouseInputEvent { Down, Move, Up };
|
||||
|
||||
Reference in New Issue
Block a user