remove spam from Util.GetFacing

This commit is contained in:
Chris Forbes
2010-09-22 19:21:22 +12:00
parent 562e07264a
commit 5233ae4770

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Traits
static float2[] fvecs = Graphics.Util.MakeArray<float2>( 32, static float2[] fvecs = Graphics.Util.MakeArray<float2>( 32,
i => -float2.FromAngle( i / 16.0f * (float)Math.PI ) * new float2( 1f, 1.3f ) ); i => -float2.FromAngle( i / 16.0f * (float)Math.PI ) * new float2( 1f, 1.3f ) );
public static int _GetFacing( float2 d, int currentFacing ) public static int GetFacing( float2 d, int currentFacing )
{ {
if (float2.WithinEpsilon(d, float2.Zero, 0.001f)) if (float2.WithinEpsilon(d, float2.Zero, 0.001f))
return currentFacing; return currentFacing;
@@ -53,13 +53,6 @@ namespace OpenRA.Traits
return highest * 8; return highest * 8;
} }
public static int GetFacing(float2 d, int currentFacing)
{
var result = _GetFacing(d, currentFacing);
Log.Write("debug", "GetFacing {0} {1} => {2}", d, currentFacing, result);
return result;
}
public static int GetNearestFacing( int facing, int desiredFacing ) public static int GetNearestFacing( int facing, int desiredFacing )
{ {
var turn = desiredFacing - facing; var turn = desiredFacing - facing;