Changes in TD:

APC vs none decreased from 35 to 30

APC vs wood decreased from 35 to 25

APC vs heavy decreased from 35 to 25

Obelisk HP Increased from 600 (60000) to 750 (75000)

APCs are doing to much damage vs structures and heavy armor. They are managing to kill Guard Towers, light tanks, and power plants to effectively in numbers between 5 and 10. This will help to prevent this from happening. A small decrease vs infantry allows rocket infantry to last just a little bit longer as well.

Obelisk is getting a HP increase. Going from the old notes and responses happening now leaves me to believe its HP is to small. In one testing example an obelisk getting airstriked leaves it with no HP left. 4 minigunner shots and then it dies. Increasing the HP allows an expensive structure to stand longer.
This commit is contained in:
AoAGeneral
2018-01-14 12:30:34 -08:00
committed by ltem
parent ea57ed575b
commit 52494e2c91
2 changed files with 4 additions and 4 deletions

View File

@@ -840,7 +840,7 @@ OBLI:
DecorationBounds: 22,44,0,-10
SelectionDecorations:
Health:
HP: 60000
HP: 75000
Armor:
Type: Heavy
RevealsShroud:

View File

@@ -138,10 +138,10 @@ APCGun:
Spread: 128
Damage: 2000
Versus:
None: 35
Wood: 35
None: 30
Wood: 25
Light: 75
Heavy: 35
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: small_poof