Remove some bogosity from widget mouse handling.

This commit is contained in:
Paul Chote
2011-01-05 23:01:17 +13:00
parent df460d7407
commit 5254deedcb
13 changed files with 63 additions and 50 deletions

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Widgets
// Common Funcs that most widgets will want
public Func<MouseInput, bool> OnMouseDown = mi => false;
public Func<MouseInput, bool> OnMouseUp = mi => false;
public Func<MouseInput, bool> OnMouseMove = mi => false;
public Action<MouseInput> OnMouseMove = mi => {};
public Func<KeyInput, bool> OnKeyPress = e => false;
public Func<bool> IsVisible;
@@ -222,22 +222,21 @@ namespace OpenRA.Widgets
if (child.HandleMouseInputOuter(mi))
return true;
// Do any widgety behavior (button click etc)
// Return false if it can't handle any user actions
if (!HandleInputInner(mi))
return false;
// Apply any special logic added by delegates; they return true if they caught the input
if (mi.Event == MouseInputEvent.Down && OnMouseDown(mi)) return true;
if (mi.Event == MouseInputEvent.Up && OnMouseUp(mi)) return true;
if (mi.Event == MouseInputEvent.Move && OnMouseMove(mi)) return true;
return true;
return HandleMouseInput(mi);
}
// Hack: Don't eat mouse input that others want
// TODO: Solve this properly
public virtual bool HandleInputInner(MouseInput mi) { return !ClickThrough && mi.Button == MouseButton.Left && mi.Event != MouseInputEvent.Move; }
public virtual bool HandleMouseInput(MouseInput mi)
{
// Apply any special logic added by delegates; they return true if they caught the input
if (mi.Event == MouseInputEvent.Down && OnMouseDown(mi)) return true;
if (mi.Event == MouseInputEvent.Up && OnMouseUp(mi)) return true;
if (mi.Event == MouseInputEvent.Move)
OnMouseMove(mi);
return false;
}
public virtual bool HandleKeyPressInner(KeyInput e) { return false; }
public virtual bool HandleKeyPressOuter(KeyInput e)