Remove some bogosity from widget mouse handling.
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@@ -47,7 +47,8 @@ namespace OpenRA.Widgets
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float2 dragStart, dragEnd;
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public override bool HandleInputInner(MouseInput mi)
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// TODO: WorldInteractionController doesn't support delegate methods for mouse input
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public override bool HandleMouseInput(MouseInput mi)
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{
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var xy = Game.viewport.ViewToWorld(mi);
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
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@@ -75,6 +76,7 @@ namespace OpenRA.Widgets
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if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
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ApplyOrders(world, xy, mi);
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return true;
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}
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