Restore separated direct connect dialog.
This commit is contained in:
56
OpenRA.Mods.Common/Widgets/Logic/DirectConnectLogic.cs
Normal file
56
OpenRA.Mods.Common/Widgets/Logic/DirectConnectLogic.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
{
|
||||
public class DirectConnectLogic : ChromeLogic
|
||||
{
|
||||
static readonly Action DoNothing = () => { };
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public DirectConnectLogic(Widget widget, Action onExit, Action openLobby, string directConnectHost, int directConnectPort)
|
||||
{
|
||||
var panel = widget;
|
||||
var ipField = panel.Get<TextFieldWidget>("IP");
|
||||
var portField = panel.Get<TextFieldWidget>("PORT");
|
||||
|
||||
var last = Game.Settings.Player.LastServer.Split(':');
|
||||
ipField.Text = last.Length > 1 ? last[0] : "localhost";
|
||||
portField.Text = last.Length == 2 ? last[1] : "1234";
|
||||
|
||||
panel.Get<ButtonWidget>("JOIN_BUTTON").OnClick = () =>
|
||||
{
|
||||
var port = Exts.WithDefault(1234, () => Exts.ParseIntegerInvariant(portField.Text));
|
||||
|
||||
Game.Settings.Player.LastServer = "{0}:{1}".F(ipField.Text, port);
|
||||
Game.Settings.Save();
|
||||
|
||||
ConnectionLogic.Connect(ipField.Text, port, "", () => { Ui.CloseWindow(); openLobby(); }, DoNothing);
|
||||
};
|
||||
|
||||
panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
|
||||
|
||||
if (directConnectHost != null)
|
||||
{
|
||||
// The connection window must be opened at the end of the tick for the widget hierarchy to
|
||||
// work out, but we also want to prevent the server browser from flashing visible for one tick.
|
||||
widget.Visible = false;
|
||||
Game.RunAfterTick(() =>
|
||||
{
|
||||
ConnectionLogic.Connect(directConnectHost, directConnectPort, "", () => { Ui.CloseWindow(); openLobby(); }, DoNothing);
|
||||
widget.Visible = true;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user