Attack activities use armaments directly through constructor

This commit is contained in:
atlimit8
2015-06-27 13:52:00 -05:00
parent cdd4590ece
commit 527675db8d
4 changed files with 7 additions and 7 deletions

View File

@@ -25,11 +25,11 @@ namespace OpenRA.Mods.Common.Activities
readonly WDist maxRange;
readonly IPositionable positionable;
public Attack(Actor self, Target target, WDist minRange, WDist maxRange, bool allowMovement)
public Attack(Actor self, Target target, Armament armament, bool allowMovement)
{
Target = target;
this.minRange = minRange;
this.maxRange = maxRange;
this.minRange = armament.Weapon.MinRange;
this.maxRange = armament.Weapon.Range;
attack = self.Trait<AttackBase>();
facing = self.Trait<IFacing>();