Attack activities use armaments directly through constructor
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@@ -25,11 +25,11 @@ namespace OpenRA.Mods.Common.Activities
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readonly WDist maxRange;
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readonly IPositionable positionable;
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public Attack(Actor self, Target target, WDist minRange, WDist maxRange, bool allowMovement)
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public Attack(Actor self, Target target, Armament armament, bool allowMovement)
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{
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Target = target;
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this.minRange = minRange;
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this.maxRange = maxRange;
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this.minRange = armament.Weapon.MinRange;
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this.maxRange = armament.Weapon.Range;
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attack = self.Trait<AttackBase>();
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facing = self.Trait<IFacing>();
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