Attack activities use armaments directly through constructor
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@@ -16,8 +16,8 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class Heal : Attack
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{
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public Heal(Actor self, Target target, WDist minRange, WDist maxRange, bool allowMovement)
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: base(self, target, minRange, maxRange, allowMovement) { }
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public Heal(Actor self, Target target, Armament armament, bool allowMovement)
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: base(self, target, armament, allowMovement) { }
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protected override Activity InnerTick(Actor self, AttackBase attack)
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{
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