Fix PickupUnit not validating cargo on first run.
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@@ -49,6 +49,10 @@ namespace OpenRA.Mods.Common.Activities
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protected override void OnFirstRun(Actor self)
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{
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// The cargo might have become invalid while we were moving towards it.
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if (cargo.IsDead || carryable.IsTraitDisabled || !cargo.AppearsFriendlyTo(self))
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return;
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if (carryall.ReserveCarryable(self, cargo))
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{
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// Fly to the target and wait for it to be locked for pickup
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