Nit: use ServerSettings to pass info to the server
This commit is contained in:
@@ -372,20 +372,23 @@ namespace OpenRA
|
||||
return modData.ObjectCreator.CreateObject<T>( name );
|
||||
}
|
||||
|
||||
public static void CreateServer(string name, string map, int port, bool advertiseOnline, int externalPort)
|
||||
public static void CreateServer(ServerSettings settings)
|
||||
{
|
||||
server = new Server.Server(IPAddress.Any, port, name, Settings.Game.Mods, map, advertiseOnline, externalPort, modData);
|
||||
server = new Server.Server(IPAddress.Any, settings.ListenPort, Game.Settings.Game.Mods, settings, modData);
|
||||
}
|
||||
|
||||
public static void CreateLocalServer(string map)
|
||||
{
|
||||
var settings = new ServerSettings()
|
||||
{
|
||||
Name = "Skirmish Game",
|
||||
AdvertiseOnline = false,
|
||||
Map = map
|
||||
};
|
||||
server = new Server.Server(IPAddress.Loopback,
|
||||
Game.Settings.Server.LoopbackPort,
|
||||
"Skirmish Game",
|
||||
Game.Settings.Game.Mods,
|
||||
map,
|
||||
false,
|
||||
0,
|
||||
settings,
|
||||
modData);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user