Nit: use ServerSettings to pass info to the server
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@@ -11,6 +11,7 @@
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using System.Linq;
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using System.Net;
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using OpenRA.Widgets;
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using OpenRA.GameRules;
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namespace OpenRA.Mods.RA.Widgets.Delegates
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{
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@@ -27,14 +28,14 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
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};
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cs.GetWidget("BUTTON_START").OnMouseUp = mi => {
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var map = Game.modData.AvailableMaps.FirstOrDefault(m => m.Value.Selectable).Key;
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settings.Server.Name = cs.GetWidget<TextFieldWidget>("GAME_TITLE").Text;
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settings.Server.ListenPort = int.Parse(cs.GetWidget<TextFieldWidget>("LISTEN_PORT").Text);
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settings.Server.ExternalPort = int.Parse(cs.GetWidget<TextFieldWidget>("EXTERNAL_PORT").Text);
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settings.Server.Map = Game.modData.AvailableMaps.FirstOrDefault(m => m.Value.Selectable).Key;
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settings.Save();
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Game.CreateServer(settings.Server.Name, map,settings.Server.ListenPort, settings.Server.AdvertiseOnline, settings.Server.ExternalPort);
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// Take a copy so that subsequent settings changes don't affect the server
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Game.CreateServer(new ServerSettings(Game.Settings.Server));
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Game.JoinServer(IPAddress.Loopback.ToString(), settings.Server.ListenPort);
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return true;
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};
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