Nit: use ServerSettings to pass info to the server
This commit is contained in:
@@ -372,20 +372,23 @@ namespace OpenRA
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return modData.ObjectCreator.CreateObject<T>( name );
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}
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public static void CreateServer(string name, string map, int port, bool advertiseOnline, int externalPort)
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public static void CreateServer(ServerSettings settings)
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{
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server = new Server.Server(IPAddress.Any, port, name, Settings.Game.Mods, map, advertiseOnline, externalPort, modData);
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server = new Server.Server(IPAddress.Any, settings.ListenPort, Game.Settings.Game.Mods, settings, modData);
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}
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public static void CreateLocalServer(string map)
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{
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var settings = new ServerSettings()
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{
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Name = "Skirmish Game",
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AdvertiseOnline = false,
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Map = map
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};
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server = new Server.Server(IPAddress.Loopback,
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Game.Settings.Server.LoopbackPort,
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"Skirmish Game",
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Game.Settings.Game.Mods,
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map,
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false,
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0,
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settings,
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modData);
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}
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@@ -28,7 +28,20 @@ namespace OpenRA.GameRules
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public bool AdvertiseOnline = true;
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public string MasterServer = "http://master.open-ra.org/";
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public bool AllowCheats = false;
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public string LastMap = null;
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public string Map = null;
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public ServerSettings() { }
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public ServerSettings(ServerSettings other)
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{
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Name = other.Name;
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LoopbackPort = other.LoopbackPort;
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ListenPort = other.ListenPort;
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ExternalPort = other.ExternalPort;
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AdvertiseOnline = other.AdvertiseOnline;
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MasterServer = other.MasterServer;
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AllowCheats = other.AllowCheats;
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Map = other.Map;
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}
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}
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public class DebugSettings
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@@ -37,13 +37,11 @@ namespace OpenRA.Server
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TypeDictionary ServerTraits = new TypeDictionary();
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public Session lobbyInfo;
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public bool GameStarted = false;
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public string Name;
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public IPAddress Ip {get; private set;}
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public int Port {get; private set;}
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public int ExternalPort {get; private set;}
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public bool AdvertiseOnline {get; private set;}
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public readonly IPAddress Ip;
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public readonly int Port;
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int randomSeed;
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public ServerSettings Settings;
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public ModData ModData;
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public Map Map;
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@@ -53,25 +51,23 @@ namespace OpenRA.Server
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shutdown = true;
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}
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public Server(IPAddress ip, int port, string serverName, string[] mods, string map, bool advertiseOnline, int externalPort, ModData modData)
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public Server(IPAddress ip, int port, string[] mods, ServerSettings settings, ModData modData)
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{
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Log.AddChannel("server", "server.log");
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Settings = settings;
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Ip = ip;
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Port = port;
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ExternalPort = externalPort;
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listener = new TcpListener(ip, port);
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Name = serverName;
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randomSeed = (int)DateTime.Now.ToBinary();
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ModData = modData;
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AdvertiseOnline = advertiseOnline;
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foreach (var trait in modData.Manifest.ServerTraits)
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ServerTraits.Add( modData.ObjectCreator.CreateObject<ServerTrait>(trait) );
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lobbyInfo = new Session( mods );
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lobbyInfo.GlobalSettings.RandomSeed = randomSeed;
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lobbyInfo.GlobalSettings.Map = map;
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lobbyInfo.GlobalSettings.ServerName = serverName;
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lobbyInfo.GlobalSettings.Map = settings.Map;
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lobbyInfo.GlobalSettings.ServerName = settings.Name;
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foreach (var t in ServerTraits.WithInterface<INotifyServerStart>())
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t.ServerStarted(this);
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@@ -193,11 +193,11 @@ namespace OpenRA.Mods.Cnc.Widgets
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var onSelect = new Action<Map>(m =>
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{
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orderManager.IssueOrder(Order.Command("map " + m.Uid));
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Game.Settings.Server.LastMap = m.Uid;
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Game.Settings.Server.Map = m.Uid;
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Game.Settings.Save();
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});
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Widget.OpenWindow( "MAPCHOOSER_PANEL", new WidgetArgs()
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Widget.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
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{
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{ "initialMap", Map.Uid },
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{ "onExit", () => {} },
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@@ -13,6 +13,7 @@ using System.Net;
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using OpenRA.Widgets;
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using System;
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using System.Collections.Generic;
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using OpenRA.GameRules;
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namespace OpenRA.Mods.Cnc.Widgets
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{
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@@ -38,7 +39,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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panel.GetWidget<CncMenuButtonWidget>("MAP_BUTTON").OnClick = () =>
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{
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Widget.OpenWindow( "MAPCHOOSER_PANEL", new WidgetArgs()
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Widget.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
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{
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{ "initialMap", map.Uid },
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{ "onExit", () => {} },
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@@ -46,7 +47,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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});
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};
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if (string.IsNullOrEmpty(Game.Settings.Server.LastMap) || !Game.modData.AvailableMaps.TryGetValue(Game.Settings.Server.LastMap, out map))
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if (string.IsNullOrEmpty(Game.Settings.Server.Map) || !Game.modData.AvailableMaps.TryGetValue(Game.Settings.Server.Map, out map))
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map = Game.modData.AvailableMaps.FirstOrDefault(m => m.Value.Selectable).Value;
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panel.GetWidget<MapPreviewWidget>("MAP_PREVIEW").Map = () => map;
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@@ -84,11 +85,14 @@ namespace OpenRA.Mods.Cnc.Widgets
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Game.Settings.Server.ListenPort = listenPort;
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Game.Settings.Server.ExternalPort = externalPort;
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Game.Settings.Server.AdvertiseOnline = advertiseOnline;
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Game.Settings.Server.LastMap = map.Uid;
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Game.Settings.Server.Map = map.Uid;
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Game.Settings.Save();
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// Take a copy so that subsequent changes don't affect the server
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var settings = new ServerSettings(Game.Settings.Server);
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// Create and join the server
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Game.CreateServer(name, map.Uid, listenPort, advertiseOnline, externalPort);
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Game.CreateServer(settings);
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Widget.CloseWindow();
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CncConnectingLogic.Connect(IPAddress.Loopback.ToString(), Game.Settings.Server.ListenPort, onCreate, onExit);
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}
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.RA.Server
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Queue<string> masterServerMessages = new Queue<string>();
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public void PingMasterServer(S server)
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{
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if (isBusy || !server.AdvertiseOnline) return;
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if (isBusy || !server.Settings.AdvertiseOnline) return;
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lastPing = Environment.TickCount;
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isBusy = true;
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@@ -60,8 +60,8 @@ namespace OpenRA.Mods.RA.Server
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{
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wc.Proxy = null;
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wc.DownloadData(
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Game.Settings.Server.MasterServer + url.F(
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server.ExternalPort, Uri.EscapeUriString(server.Name),
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server.Settings.MasterServer + url.F(
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server.Settings.ExternalPort, Uri.EscapeUriString(server.Settings.Name),
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server.GameStarted ? 2 : 1, // todo: post-game states, etc.
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server.lobbyInfo.Clients.Count,
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string.Join(",", Game.CurrentMods.Select(f => "{0}@{1}".F(f.Key, f.Value.Version)).ToArray()),
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@@ -11,6 +11,7 @@
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using System.Linq;
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using System.Net;
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using OpenRA.Widgets;
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using OpenRA.GameRules;
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namespace OpenRA.Mods.RA.Widgets.Delegates
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{
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@@ -27,14 +28,14 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
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};
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cs.GetWidget("BUTTON_START").OnMouseUp = mi => {
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var map = Game.modData.AvailableMaps.FirstOrDefault(m => m.Value.Selectable).Key;
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settings.Server.Name = cs.GetWidget<TextFieldWidget>("GAME_TITLE").Text;
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settings.Server.ListenPort = int.Parse(cs.GetWidget<TextFieldWidget>("LISTEN_PORT").Text);
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settings.Server.ExternalPort = int.Parse(cs.GetWidget<TextFieldWidget>("EXTERNAL_PORT").Text);
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settings.Server.Map = Game.modData.AvailableMaps.FirstOrDefault(m => m.Value.Selectable).Key;
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settings.Save();
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Game.CreateServer(settings.Server.Name, map,settings.Server.ListenPort, settings.Server.AdvertiseOnline, settings.Server.ExternalPort);
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// Take a copy so that subsequent settings changes don't affect the server
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Game.CreateServer(new ServerSettings(Game.Settings.Server));
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Game.JoinServer(IPAddress.Loopback.ToString(), settings.Server.ListenPort);
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return true;
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};
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