Move some Warheads to Mods.Common

This commit is contained in:
reaperrr
2014-11-07 15:15:47 +01:00
parent 0807b7009b
commit 52bb0e8c6b
5 changed files with 8 additions and 8 deletions

View File

@@ -121,7 +121,10 @@
<Compile Include="UtilityCommands\UpgradeMapCommand.cs" /> <Compile Include="UtilityCommands\UpgradeMapCommand.cs" />
<Compile Include="UtilityCommands\UpgradeModCommand.cs" /> <Compile Include="UtilityCommands\UpgradeModCommand.cs" />
<Compile Include="UtilityCommands\UpgradeRules.cs" /> <Compile Include="UtilityCommands\UpgradeRules.cs" />
<Compile Include="Warheads\CreateEffectWarhead.cs" />
<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
<Compile Include="Warheads\LeaveSmudgeWarhead.cs" /> <Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
<Compile Include="Warheads\SpreadDamageWarhead.cs" />
<Compile Include="Widgets\ConfirmationDialogs.cs" /> <Compile Include="Widgets\ConfirmationDialogs.cs" />
<Compile Include="Widgets\HueSliderWidget.cs" /> <Compile Include="Widgets\HueSliderWidget.cs" />
<Compile Include="Widgets\LabelWithTooltipWidget.cs" /> <Compile Include="Widgets\LabelWithTooltipWidget.cs" />

View File

@@ -15,7 +15,7 @@ using OpenRA.GameRules;
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.Mods.Common.Effects; using OpenRA.Mods.Common.Effects;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common
{ {
public class CreateEffectWarhead : Warhead public class CreateEffectWarhead : Warhead
{ {

View File

@@ -15,7 +15,7 @@ using OpenRA.Effects;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common
{ {
public class HealthPercentageDamageWarhead : DamageWarhead public class HealthPercentageDamageWarhead : DamageWarhead
{ {

View File

@@ -15,7 +15,7 @@ using OpenRA.Effects;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common
{ {
public class SpreadDamageWarhead : DamageWarhead public class SpreadDamageWarhead : DamageWarhead
{ {

View File

@@ -256,9 +256,6 @@
<Compile Include="PortableChrono.cs" /> <Compile Include="PortableChrono.cs" />
<Compile Include="Scripting\Properties\GuardProperties.cs" /> <Compile Include="Scripting\Properties\GuardProperties.cs" />
<Compile Include="Scripting\Properties\PlayerProperties.cs" /> <Compile Include="Scripting\Properties\PlayerProperties.cs" />
<Compile Include="Warheads\DestroyResourceWarhead.cs" />
<Compile Include="Warheads\CreateEffectWarhead.cs" />
<Compile Include="Warheads\CreateResourceWarhead.cs" />
<Compile Include="Widgets\Logic\TabCompletionLogic.cs" /> <Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
<Compile Include="Player\TechTree.cs" /> <Compile Include="Player\TechTree.cs" />
<Compile Include="PrimaryBuilding.cs" /> <Compile Include="PrimaryBuilding.cs" />
@@ -474,9 +471,9 @@
<Compile Include="Player\GlobalUpgradeManager.cs" /> <Compile Include="Player\GlobalUpgradeManager.cs" />
<Compile Include="GainsStatUpgrades.cs" /> <Compile Include="GainsStatUpgrades.cs" />
<Compile Include="Player\Extensions.cs" /> <Compile Include="Player\Extensions.cs" />
<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" /> <Compile Include="Warheads\CreateResourceWarhead.cs" />
<Compile Include="Warheads\DestroyResourceWarhead.cs" />
<Compile Include="Warheads\PerCellDamageWarhead.cs" /> <Compile Include="Warheads\PerCellDamageWarhead.cs" />
<Compile Include="Warheads\SpreadDamageWarhead.cs" />
<Compile Include="Scripting\Global\ReinforcementsGlobal.cs" /> <Compile Include="Scripting\Global\ReinforcementsGlobal.cs" />
<Compile Include="Scripting\Global\DateTimeGlobal.cs" /> <Compile Include="Scripting\Global\DateTimeGlobal.cs" />
<Compile Include="Scripting\Properties\HarvesterProperties.cs" /> <Compile Include="Scripting\Properties\HarvesterProperties.cs" />