Building capture eva + wtf on silo capture
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@@ -42,7 +42,7 @@ namespace OpenRA.Traits
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public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
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public interface INotifyProduction { void UnitProduced(Actor self, Actor other); }
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public interface INotifyCapture { void OnCapture(Actor self, Actor captor); }
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public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
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public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
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public interface INotifyEnterCell { void OnEnterCell(Actor self, int2 cell); }
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public interface IProvideHazard { IEnumerable<HazardLayer.Hazard> HazardCells(Actor self); }
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