Move Crate, CrateSpawner and all CrateActions to Mods.Common
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43
OpenRA.Mods.Common/Traits/Crates/ExplodeCrateAction.cs
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43
OpenRA.Mods.Common/Traits/Crates/ExplodeCrateAction.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Fires a weapon at the location when collected.")]
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class ExplodeCrateActionInfo : CrateActionInfo
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{
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[Desc("The weapon to fire upon collection.")]
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[WeaponReference] public string Weapon = null;
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public override object Create(ActorInitializer init) { return new ExplodeCrateAction(init.Self, this); }
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}
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class ExplodeCrateAction : CrateAction
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{
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readonly ExplodeCrateActionInfo info;
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public ExplodeCrateAction(Actor self, ExplodeCrateActionInfo info)
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: base(self, info)
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{
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this.info = info;
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}
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public override void Activate(Actor collector)
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{
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var weapon = collector.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
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weapon.Impact(Target.FromPos(collector.CenterPosition), collector, Enumerable.Empty<int>());
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base.Activate(collector);
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}
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}
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}
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