Move Crate, CrateSpawner and all CrateActions to Mods.Common
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50
OpenRA.Mods.Common/Traits/Crates/GiveCashCrateAction.cs
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50
OpenRA.Mods.Common/Traits/Crates/GiveCashCrateAction.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Gives cash to the collector.")]
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class GiveCashCrateActionInfo : CrateActionInfo
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{
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[Desc("Amount of cash to give.")]
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public int Amount = 2000;
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[Desc("Should the collected amount be displayed as a cash tick?")]
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public bool UseCashTick = false;
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public override object Create(ActorInitializer init) { return new GiveCashCrateAction(init.Self, this); }
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}
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class GiveCashCrateAction : CrateAction
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{
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readonly GiveCashCrateActionInfo info;
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public GiveCashCrateAction(Actor self, GiveCashCrateActionInfo info)
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: base(self, info)
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{
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this.info = info;
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}
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public override void Activate(Actor collector)
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{
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collector.World.AddFrameEndTask(w =>
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{
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collector.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(info.Amount);
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if (info.UseCashTick)
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w.Add(new FloatingText(collector.CenterPosition, collector.Owner.Color.RGB, FloatingText.FormatCashTick(info.Amount), 30));
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});
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base.Activate(collector);
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}
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}
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}
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