Move Crate, CrateSpawner and all CrateActions to Mods.Common
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39
OpenRA.Mods.Common/Traits/Crates/HealUnitsCrateAction.cs
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39
OpenRA.Mods.Common/Traits/Crates/HealUnitsCrateAction.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Heals all actors that belong to the owner of the collector.")]
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class HealUnitsCrateActionInfo : CrateActionInfo
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{
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public override object Create(ActorInitializer init) { return new HealUnitsCrateAction(init.Self, this); }
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}
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class HealUnitsCrateAction : CrateAction
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{
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public HealUnitsCrateAction(Actor self, HealUnitsCrateActionInfo info)
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: base(self, info) { }
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public override void Activate(Actor collector)
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{
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foreach (var unit in collector.World.Actors.Where(a => a.Owner == collector.Owner))
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{
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var health = unit.TraitOrDefault<Health>();
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if (health != null && !health.IsDead)
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health.InflictDamage(unit, unit, -(health.MaxHP - health.HP), null, true);
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}
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base.Activate(collector);
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}
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}
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}
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