Move Crate, CrateSpawner and all CrateActions to Mods.Common
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184
OpenRA.Mods.Common/Traits/World/CrateSpawner.cs
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184
OpenRA.Mods.Common/Traits/World/CrateSpawner.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class CrateSpawnerInfo : ITraitInfo
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{
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[Desc("Minimum number of crates")]
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public readonly int Minimum = 1;
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[Desc("Maximum number of crates")]
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public readonly int Maximum = 255;
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[Desc("Average time (seconds) between crate spawn")]
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public readonly int SpawnInterval = 180;
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[Desc("Which terrain types can we drop on?")]
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public readonly string[] ValidGround = { "Clear", "Rough", "Road", "Ore", "Beach" };
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[Desc("Which terrain types count as water?")]
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public readonly string[] ValidWater = { "Water" };
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[Desc("Chance of generating a water crate instead of a land crate")]
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public readonly float WaterChance = .2f;
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[ActorReference]
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[Desc("Crate actors to drop")]
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public readonly string[] CrateActors = { "crate" };
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[Desc("Chance of each crate actor spawning")]
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public readonly int[] CrateActorShares = { 10 };
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[ActorReference]
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[Desc("If a DeliveryAircraft: is specified, then this actor will deliver crates")]
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public readonly string DeliveryAircraft = null;
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[Desc("Number of facings that the delivery aircraft may approach from.")]
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public readonly int QuantizedFacings = 32;
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[Desc("Spawn and remove the plane this far outside the map.")]
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public readonly WRange Cordon = new WRange(5120);
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public object Create(ActorInitializer init) { return new CrateSpawner(this, init.Self); }
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}
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public class CrateSpawner : ITick
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{
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int crates = 0;
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int ticks = 0;
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CrateSpawnerInfo info;
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Actor self;
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public CrateSpawner(CrateSpawnerInfo info, Actor self)
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{
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this.info = info;
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this.self = self;
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}
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public void Tick(Actor self)
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{
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if (!self.World.LobbyInfo.GlobalSettings.Crates)
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return;
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if (--ticks <= 0)
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{
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ticks = info.SpawnInterval * 25;
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var toSpawn = Math.Max(0, info.Minimum - crates)
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+ (crates < info.Maximum ? 1 : 0);
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for (var n = 0; n < toSpawn; n++)
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SpawnCrate(self);
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}
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}
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void SpawnCrate(Actor self)
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{
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var threshold = 100;
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var inWater = self.World.SharedRandom.NextFloat() < info.WaterChance;
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var pp = ChooseDropCell(self, inWater, threshold);
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if (pp == null)
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return;
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var p = pp.Value;
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var crateActor = ChooseCrateActor();
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self.World.AddFrameEndTask(w =>
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{
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if (info.DeliveryAircraft != null)
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{
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var crate = w.CreateActor(false, crateActor, new TypeDictionary { new OwnerInit(w.WorldActor.Owner) });
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var dropFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
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var delta = new WVec(0, -1024, 0).Rotate(WRot.FromFacing(dropFacing));
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var altitude = self.World.Map.Rules.Actors[info.DeliveryAircraft].Traits.Get<PlaneInfo>().CruiseAltitude.Range;
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var target = self.World.Map.CenterOfCell(p) + new WVec(0, 0, altitude);
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var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Range * delta / 1024;
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var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Range * delta / 1024;
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var plane = w.CreateActor(info.DeliveryAircraft, new TypeDictionary
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{
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new CenterPositionInit(startEdge + new WVec(0, 0, altitude)),
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new OwnerInit(self.Owner),
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new FacingInit(dropFacing),
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});
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var drop = plane.Trait<ParaDrop>();
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drop.SetLZ(p, true);
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plane.Trait<Cargo>().Load(plane, crate);
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plane.CancelActivity();
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plane.QueueActivity(new Fly(plane, Target.FromPos(finishEdge)));
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plane.QueueActivity(new RemoveSelf());
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}
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else
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{
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w.CreateActor(crateActor, new TypeDictionary { new OwnerInit(w.WorldActor.Owner), new LocationInit(p) });
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}
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});
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}
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CPos? ChooseDropCell(Actor self, bool inWater, int maxTries)
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{
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for (var n = 0; n < maxTries; n++)
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{
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var p = self.World.Map.ChooseRandomCell(self.World.SharedRandom);
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// Is this valid terrain?
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var terrainType = self.World.Map.GetTerrainInfo(p).Type;
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if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrainType))
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continue;
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// Don't drop on any actors
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if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null
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|| self.World.ActorMap.GetUnitsAt(p).Any())
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continue;
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return p;
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}
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return null;
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}
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string ChooseCrateActor()
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{
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var crateShares = info.CrateActorShares;
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var n = self.World.SharedRandom.Next(crateShares.Sum());
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var cumulativeShares = 0;
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for (var i = 0; i < crateShares.Length; i++)
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{
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cumulativeShares += crateShares[i];
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if (n <= cumulativeShares)
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return info.CrateActors[i];
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}
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return null;
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}
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public void IncrementCrates()
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{
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crates++;
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}
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public void DecrementCrates()
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{
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crates--;
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}
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}
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}
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