Move Crate, CrateSpawner and all CrateActions to Mods.Common

This commit is contained in:
penev92
2015-01-18 16:40:55 +02:00
parent f1a0f6e2a5
commit 52cc69fd1f
16 changed files with 28 additions and 40 deletions

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@@ -247,6 +247,19 @@
<Compile Include="Traits\Cargo.cs" /> <Compile Include="Traits\Cargo.cs" />
<Compile Include="Traits\CashTrickler.cs" /> <Compile Include="Traits\CashTrickler.cs" />
<Compile Include="Traits\Cloak.cs" /> <Compile Include="Traits\Cloak.cs" />
<Compile Include="Traits\Crates\Crate.cs" />
<Compile Include="Traits\Crates\CrateAction.cs" />
<Compile Include="Traits\Crates\DuplicateUnitCrateAction.cs" />
<Compile Include="Traits\Crates\ExplodeCrateAction.cs" />
<Compile Include="Traits\Crates\GiveCashCrateAction.cs" />
<Compile Include="Traits\Crates\GiveMcvCrateAction.cs" />
<Compile Include="Traits\Crates\GiveUnitCrateAction.cs" />
<Compile Include="Traits\Crates\GrantUpgradeCrateAction.cs" />
<Compile Include="Traits\Crates\HealUnitsCrateAction.cs" />
<Compile Include="Traits\Crates\HideMapCrateAction.cs" />
<Compile Include="Traits\Crates\LevelUpCrateAction.cs" />
<Compile Include="Traits\Crates\RevealMapCrateAction.cs" />
<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
<Compile Include="Traits\Crushable.cs" /> <Compile Include="Traits\Crushable.cs" />
<Compile Include="Traits\EmitInfantryOnSell.cs" /> <Compile Include="Traits\EmitInfantryOnSell.cs" />
<Compile Include="Traits\ExternalCapturable.cs" /> <Compile Include="Traits\ExternalCapturable.cs" />
@@ -388,6 +401,7 @@
<Compile Include="Traits\Valued.cs" /> <Compile Include="Traits\Valued.cs" />
<Compile Include="Traits\Wanders.cs" /> <Compile Include="Traits\Wanders.cs" />
<Compile Include="Traits\World\BridgeLayer.cs" /> <Compile Include="Traits\World\BridgeLayer.cs" />
<Compile Include="Traits\World\CrateSpawner.cs" />
<Compile Include="Traits\World\CreateMPPlayers.cs" /> <Compile Include="Traits\World\CreateMPPlayers.cs" />
<Compile Include="Traits\World\DomainIndex.cs" /> <Compile Include="Traits\World\DomainIndex.cs" />
<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" /> <Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />

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@@ -10,11 +10,10 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
class CrateInfo : ITraitInfo, IOccupySpaceInfo, Requires<RenderSpritesInfo> class CrateInfo : ITraitInfo, IOccupySpaceInfo, Requires<RenderSpritesInfo>
{ {

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@@ -10,10 +10,9 @@
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
public class CrateActionInfo : ITraitInfo public class CrateActionInfo : ITraitInfo
{ {

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@@ -9,13 +9,11 @@
#endregion #endregion
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Creates duplicates of the actor that collects the crate.")] [Desc("Creates duplicates of the actor that collects the crate.")]
class DuplicateUnitCrateActionInfo : CrateActionInfo class DuplicateUnitCrateActionInfo : CrateActionInfo

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@@ -9,10 +9,9 @@
#endregion #endregion
using System.Linq; using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Fires a weapon at the location when collected.")] [Desc("Fires a weapon at the location when collected.")]
class ExplodeCrateActionInfo : CrateActionInfo class ExplodeCrateActionInfo : CrateActionInfo

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@@ -11,7 +11,7 @@
using OpenRA.Mods.Common.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Gives cash to the collector.")] [Desc("Gives cash to the collector.")]
class GiveCashCrateActionInfo : CrateActionInfo class GiveCashCrateActionInfo : CrateActionInfo

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@@ -9,9 +9,8 @@
#endregion #endregion
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Spawns units when collected.", "Adjust selection shares when player has no base.")] [Desc("Spawns units when collected.", "Adjust selection shares when player has no base.")]
class GiveMcvCrateActionInfo : GiveUnitCrateActionInfo class GiveMcvCrateActionInfo : GiveUnitCrateActionInfo

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@@ -10,11 +10,10 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Spawns units when collected.")] [Desc("Spawns units when collected.")]
class GiveUnitCrateActionInfo : CrateActionInfo class GiveUnitCrateActionInfo : CrateActionInfo

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@@ -9,10 +9,8 @@
#endregion #endregion
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Grants an upgrade to the collector.")] [Desc("Grants an upgrade to the collector.")]
public class GrantUpgradeCrateActionInfo : CrateActionInfo public class GrantUpgradeCrateActionInfo : CrateActionInfo

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@@ -11,7 +11,7 @@
using System.Linq; using System.Linq;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Heals all actors that belong to the owner of the collector.")] [Desc("Heals all actors that belong to the owner of the collector.")]
class HealUnitsCrateActionInfo : CrateActionInfo class HealUnitsCrateActionInfo : CrateActionInfo

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@@ -8,7 +8,7 @@
*/ */
#endregion #endregion
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Hides the entire map in shroud.")] [Desc("Hides the entire map in shroud.")]
class HideMapCrateActionInfo : CrateActionInfo class HideMapCrateActionInfo : CrateActionInfo

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@@ -9,9 +9,8 @@
#endregion #endregion
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Gives experience levels to the collector.")] [Desc("Gives experience levels to the collector.")]
class LevelUpCrateActionInfo : CrateActionInfo class LevelUpCrateActionInfo : CrateActionInfo

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@@ -10,7 +10,7 @@
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Reveals the entire map.")] [Desc("Reveals the entire map.")]
class RevealMapCrateActionInfo : CrateActionInfo class RevealMapCrateActionInfo : CrateActionInfo

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@@ -11,7 +11,7 @@
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Gives a supportpower to the collector.")] [Desc("Gives a supportpower to the collector.")]
class SupportPowerCrateActionInfo : CrateActionInfo class SupportPowerCrateActionInfo : CrateActionInfo

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@@ -11,12 +11,10 @@
using System; using System;
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
public class CrateSpawnerInfo : ITraitInfo public class CrateSpawnerInfo : ITraitInfo
{ {

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@@ -94,20 +94,6 @@
<Compile Include="Traits\Attack\AttackLeap.cs" /> <Compile Include="Traits\Attack\AttackLeap.cs" />
<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" /> <Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\Chronoshiftable.cs" /> <Compile Include="Traits\Chronoshiftable.cs" />
<Compile Include="CrateSpawner.cs" />
<Compile Include="Traits\Crates\CrateAction.cs" />
<Compile Include="Traits\Crates\Crate.cs" />
<Compile Include="Traits\Crates\DuplicateUnitCrateAction.cs" />
<Compile Include="Traits\Crates\ExplodeCrateAction.cs" />
<Compile Include="Traits\Crates\GiveCashCrateAction.cs" />
<Compile Include="Traits\Crates\GiveMcvCrateAction.cs" />
<Compile Include="Traits\Crates\GiveUnitCrateAction.cs" />
<Compile Include="Traits\Crates\GrantUpgradeCrateAction.cs" />
<Compile Include="Traits\Crates\HealUnitsCrateAction.cs" />
<Compile Include="Traits\Crates\HideMapCrateAction.cs" />
<Compile Include="Traits\Crates\LevelUpCrateAction.cs" />
<Compile Include="Traits\Crates\RevealMapCrateAction.cs" />
<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
<Compile Include="Traits\DemoTruck.cs" /> <Compile Include="Traits\DemoTruck.cs" />
<Compile Include="Effects\GpsDot.cs" /> <Compile Include="Effects\GpsDot.cs" />
<Compile Include="Traits\MadTank.cs" /> <Compile Include="Traits\MadTank.cs" />