Move Crate, CrateSpawner and all CrateActions to Mods.Common
This commit is contained in:
@@ -247,6 +247,19 @@
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<Compile Include="Traits\Cargo.cs" />
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<Compile Include="Traits\Cargo.cs" />
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<Compile Include="Traits\CashTrickler.cs" />
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<Compile Include="Traits\CashTrickler.cs" />
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<Compile Include="Traits\Cloak.cs" />
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<Compile Include="Traits\Cloak.cs" />
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<Compile Include="Traits\Crates\Crate.cs" />
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<Compile Include="Traits\Crates\CrateAction.cs" />
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<Compile Include="Traits\Crates\DuplicateUnitCrateAction.cs" />
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<Compile Include="Traits\Crates\ExplodeCrateAction.cs" />
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<Compile Include="Traits\Crates\GiveCashCrateAction.cs" />
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<Compile Include="Traits\Crates\GiveMcvCrateAction.cs" />
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<Compile Include="Traits\Crates\GiveUnitCrateAction.cs" />
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<Compile Include="Traits\Crates\GrantUpgradeCrateAction.cs" />
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<Compile Include="Traits\Crates\HealUnitsCrateAction.cs" />
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<Compile Include="Traits\Crates\HideMapCrateAction.cs" />
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<Compile Include="Traits\Crates\LevelUpCrateAction.cs" />
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<Compile Include="Traits\Crates\RevealMapCrateAction.cs" />
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<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
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<Compile Include="Traits\Crushable.cs" />
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<Compile Include="Traits\Crushable.cs" />
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<Compile Include="Traits\EmitInfantryOnSell.cs" />
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<Compile Include="Traits\EmitInfantryOnSell.cs" />
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<Compile Include="Traits\ExternalCapturable.cs" />
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<Compile Include="Traits\ExternalCapturable.cs" />
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@@ -388,6 +401,7 @@
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<Compile Include="Traits\Valued.cs" />
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<Compile Include="Traits\Valued.cs" />
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<Compile Include="Traits\Wanders.cs" />
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<Compile Include="Traits\Wanders.cs" />
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<Compile Include="Traits\World\BridgeLayer.cs" />
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<Compile Include="Traits\World\BridgeLayer.cs" />
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<Compile Include="Traits\World\CrateSpawner.cs" />
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<Compile Include="Traits\World\CreateMPPlayers.cs" />
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<Compile Include="Traits\World\CreateMPPlayers.cs" />
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<Compile Include="Traits\World\DomainIndex.cs" />
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<Compile Include="Traits\World\DomainIndex.cs" />
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<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
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<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
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@@ -10,11 +10,10 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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class CrateInfo : ITraitInfo, IOccupySpaceInfo, Requires<RenderSpritesInfo>
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class CrateInfo : ITraitInfo, IOccupySpaceInfo, Requires<RenderSpritesInfo>
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{
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{
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@@ -10,10 +10,9 @@
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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public class CrateActionInfo : ITraitInfo
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public class CrateActionInfo : ITraitInfo
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{
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{
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@@ -9,13 +9,11 @@
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#endregion
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#endregion
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Creates duplicates of the actor that collects the crate.")]
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[Desc("Creates duplicates of the actor that collects the crate.")]
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class DuplicateUnitCrateActionInfo : CrateActionInfo
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class DuplicateUnitCrateActionInfo : CrateActionInfo
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@@ -9,10 +9,9 @@
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#endregion
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#endregion
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using System.Linq;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Fires a weapon at the location when collected.")]
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[Desc("Fires a weapon at the location when collected.")]
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class ExplodeCrateActionInfo : CrateActionInfo
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class ExplodeCrateActionInfo : CrateActionInfo
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@@ -11,7 +11,7 @@
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Gives cash to the collector.")]
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[Desc("Gives cash to the collector.")]
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class GiveCashCrateActionInfo : CrateActionInfo
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class GiveCashCrateActionInfo : CrateActionInfo
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@@ -9,9 +9,8 @@
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#endregion
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#endregion
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Spawns units when collected.", "Adjust selection shares when player has no base.")]
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[Desc("Spawns units when collected.", "Adjust selection shares when player has no base.")]
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class GiveMcvCrateActionInfo : GiveUnitCrateActionInfo
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class GiveMcvCrateActionInfo : GiveUnitCrateActionInfo
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@@ -10,11 +10,10 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Spawns units when collected.")]
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[Desc("Spawns units when collected.")]
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class GiveUnitCrateActionInfo : CrateActionInfo
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class GiveUnitCrateActionInfo : CrateActionInfo
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@@ -9,10 +9,8 @@
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#endregion
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#endregion
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Grants an upgrade to the collector.")]
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[Desc("Grants an upgrade to the collector.")]
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public class GrantUpgradeCrateActionInfo : CrateActionInfo
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public class GrantUpgradeCrateActionInfo : CrateActionInfo
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@@ -11,7 +11,7 @@
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using System.Linq;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Heals all actors that belong to the owner of the collector.")]
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[Desc("Heals all actors that belong to the owner of the collector.")]
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class HealUnitsCrateActionInfo : CrateActionInfo
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class HealUnitsCrateActionInfo : CrateActionInfo
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@@ -8,7 +8,7 @@
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*/
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*/
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#endregion
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#endregion
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Hides the entire map in shroud.")]
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[Desc("Hides the entire map in shroud.")]
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class HideMapCrateActionInfo : CrateActionInfo
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class HideMapCrateActionInfo : CrateActionInfo
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@@ -9,9 +9,8 @@
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#endregion
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#endregion
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Gives experience levels to the collector.")]
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[Desc("Gives experience levels to the collector.")]
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class LevelUpCrateActionInfo : CrateActionInfo
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class LevelUpCrateActionInfo : CrateActionInfo
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Reveals the entire map.")]
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[Desc("Reveals the entire map.")]
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class RevealMapCrateActionInfo : CrateActionInfo
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class RevealMapCrateActionInfo : CrateActionInfo
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@@ -11,7 +11,7 @@
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Gives a supportpower to the collector.")]
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[Desc("Gives a supportpower to the collector.")]
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class SupportPowerCrateActionInfo : CrateActionInfo
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class SupportPowerCrateActionInfo : CrateActionInfo
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@@ -11,12 +11,10 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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public class CrateSpawnerInfo : ITraitInfo
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public class CrateSpawnerInfo : ITraitInfo
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{
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{
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@@ -94,20 +94,6 @@
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<Compile Include="Traits\Attack\AttackLeap.cs" />
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<Compile Include="Traits\Attack\AttackLeap.cs" />
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<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
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<Compile Include="Traits\Chronoshiftable.cs" />
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<Compile Include="Traits\Chronoshiftable.cs" />
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<Compile Include="CrateSpawner.cs" />
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<Compile Include="Traits\Crates\CrateAction.cs" />
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<Compile Include="Traits\Crates\Crate.cs" />
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<Compile Include="Traits\Crates\DuplicateUnitCrateAction.cs" />
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<Compile Include="Traits\Crates\ExplodeCrateAction.cs" />
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<Compile Include="Traits\Crates\GiveCashCrateAction.cs" />
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<Compile Include="Traits\Crates\GiveMcvCrateAction.cs" />
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<Compile Include="Traits\Crates\GiveUnitCrateAction.cs" />
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<Compile Include="Traits\Crates\GrantUpgradeCrateAction.cs" />
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<Compile Include="Traits\Crates\HealUnitsCrateAction.cs" />
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<Compile Include="Traits\Crates\HideMapCrateAction.cs" />
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<Compile Include="Traits\Crates\LevelUpCrateAction.cs" />
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<Compile Include="Traits\Crates\RevealMapCrateAction.cs" />
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<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
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<Compile Include="Traits\DemoTruck.cs" />
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<Compile Include="Traits\DemoTruck.cs" />
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<Compile Include="Effects\GpsDot.cs" />
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<Compile Include="Effects\GpsDot.cs" />
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<Compile Include="Traits\MadTank.cs" />
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<Compile Include="Traits\MadTank.cs" />
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