Supersede INotifyNuke

This commit is contained in:
Matthias Mailänder
2020-04-26 11:36:58 +02:00
committed by atlimit8
parent b3b0aa75ae
commit 52d0490f95
4 changed files with 8 additions and 8 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits.Render
public override object Create(ActorInitializer init) { return new WithNukeLaunchAnimation(init.Self, this); } public override object Create(ActorInitializer init) { return new WithNukeLaunchAnimation(init.Self, this); }
} }
public class WithNukeLaunchAnimation : ConditionalTrait<WithNukeLaunchAnimationInfo>, INotifyNuke public class WithNukeLaunchAnimation : ConditionalTrait<WithNukeLaunchAnimationInfo>, INotifySupportPower
{ {
readonly WithSpriteBody wsb; readonly WithSpriteBody wsb;
@@ -37,7 +37,9 @@ namespace OpenRA.Mods.Common.Traits.Render
wsb = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == Info.Body); wsb = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == Info.Body);
} }
void INotifyNuke.Launching(Actor self) void INotifySupportPower.Charged(Actor self) { }
void INotifySupportPower.Activated(Actor self)
{ {
if (!IsTraitDisabled) if (!IsTraitDisabled)
wsb.PlayCustomAnimation(self, Info.Sequence, () => wsb.CancelCustomAnimation(self)); wsb.PlayCustomAnimation(self, Info.Sequence, () => wsb.CancelCustomAnimation(self));

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits.Render
public override object Create(ActorInitializer init) { return new WithNukeLaunchOverlay(init.Self, this); } public override object Create(ActorInitializer init) { return new WithNukeLaunchOverlay(init.Self, this); }
} }
public class WithNukeLaunchOverlay : ConditionalTrait<WithNukeLaunchOverlayInfo>, INotifyNuke public class WithNukeLaunchOverlay : ConditionalTrait<WithNukeLaunchOverlayInfo>, INotifySupportPower
{ {
readonly Animation overlay; readonly Animation overlay;
bool visible; bool visible;
@@ -56,7 +56,9 @@ namespace OpenRA.Mods.Common.Traits.Render
rs.Add(anim, info.Palette, info.IsPlayerPalette); rs.Add(anim, info.Palette, info.IsPlayerPalette);
} }
void INotifyNuke.Launching(Actor self) void INotifySupportPower.Charged(Actor self) { }
void INotifySupportPower.Activated(Actor self)
{ {
visible = true; visible = true;
overlay.PlayThen(overlay.CurrentSequence.Name, () => visible = false); overlay.PlayThen(overlay.CurrentSequence.Name, () => visible = false);

View File

@@ -148,9 +148,6 @@ namespace OpenRA.Mods.Common.Traits
public void Activate(Actor self, WPos targetPosition) public void Activate(Actor self, WPos targetPosition)
{ {
foreach (var launchpad in self.TraitsImplementing<INotifyNuke>())
launchpad.Launching(self);
var palette = info.IsPlayerPalette ? info.MissilePalette + self.Owner.InternalName : info.MissilePalette; var palette = info.IsPlayerPalette ? info.MissilePalette + self.Owner.InternalName : info.MissilePalette;
var skipAscent = info.SkipAscent || body == null; var skipAscent = info.SkipAscent || body == null;
var launchPos = skipAscent ? WPos.Zero : self.CenterPosition + body.LocalToWorld(info.SpawnOffset); var launchPos = skipAscent ? WPos.Zero : self.CenterPosition + body.LocalToWorld(info.SpawnOffset);

View File

@@ -136,7 +136,6 @@ namespace OpenRA.Mods.Common.Traits
public interface INotifySupportPower { void Charged(Actor self); void Activated(Actor self); } public interface INotifySupportPower { void Charged(Actor self); void Activated(Actor self); }
public interface INotifyBuildingPlaced { void BuildingPlaced(Actor self); } public interface INotifyBuildingPlaced { void BuildingPlaced(Actor self); }
public interface INotifyNuke { void Launching(Actor self); }
public interface INotifyBurstComplete { void FiredBurst(Actor self, Target target, Armament a); } public interface INotifyBurstComplete { void FiredBurst(Actor self, Target target, Armament a); }
public interface INotifyChat { bool OnChat(string from, string message); } public interface INotifyChat { bool OnChat(string from, string message); }
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, CPos exit); } public interface INotifyProduction { void UnitProduced(Actor self, Actor other, CPos exit); }