kill CncInstallMusicLogic
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@@ -22,15 +22,22 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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Widget panel;
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ProgressBarWidget progressBar;
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LabelWidget statusLabel;
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Action continueLoading;
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Action afterInstall;
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ButtonWidget retryButton, backButton;
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Widget installingContainer, insertDiskContainer;
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string[] filesToCopy, filesToExtract;
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[ObjectCreator.UseCtor]
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public CncInstallFromCDLogic([ObjectCreator.Param] Widget widget,
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[ObjectCreator.Param] Action continueLoading)
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[ObjectCreator.Param] Action afterInstall,
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[ObjectCreator.Param] string[] filesToCopy,
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[ObjectCreator.Param] string[] filesToExtract)
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{
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this.continueLoading = continueLoading;
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this.afterInstall = afterInstall;
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this.filesToCopy = filesToCopy;
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this.filesToExtract = filesToExtract;
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panel = widget.GetWidget("INSTALL_FROMCD_PANEL");
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progressBar = panel.GetWidget<ProgressBarWidget>("PROGRESS_BAR");
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statusLabel = panel.GetWidget<LabelWidget>("STATUS_LABEL");
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@@ -78,14 +85,10 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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installingContainer.IsVisible = () => true;
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var dest = new string[] { Platform.SupportDir, "Content", "cnc" }.Aggregate(Path.Combine);
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var copyFiles = new string[] { "CONQUER.MIX", "DESERT.MIX",
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"SCORES.MIX", "SOUNDS.MIX", "TEMPERAT.MIX", "WINTER.MIX" };
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var extractPackage = "INSTALL/SETUP.Z";
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var extractFiles = new string[] { "speech.mix", "tempicnh.mix", "transit.mix" };
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var installCounter = 0;
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var installTotal = copyFiles.Count() + extractFiles.Count();
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var installTotal = filesToExtract.Count() + filesToExtract.Count();
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var onProgress = (Action<string>)(s => Game.RunAfterTick(() =>
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{
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progressBar.Percentage = installCounter*100/installTotal;
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@@ -105,16 +108,16 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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{
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try
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{
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if (!InstallUtils.CopyFiles(source, copyFiles, dest, onProgress, onError))
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if (!InstallUtils.CopyFiles(source, filesToCopy, dest, onProgress, onError))
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return;
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if (!InstallUtils.ExtractFromPackage(source, extractPackage, extractFiles, dest, onProgress, onError))
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if (!InstallUtils.ExtractFromPackage(source, extractPackage, filesToExtract, dest, onProgress, onError))
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return;
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Game.RunAfterTick(() =>
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{
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Widget.CloseWindow();
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continueLoading();
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afterInstall();
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});
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}
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catch
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