Moves Lint checks to Mods.Common
This commit is contained in:
68
OpenRA.Mods.Common/Lint/CheckActorReferences.cs
Normal file
68
OpenRA.Mods.Common/Lint/CheckActorReferences.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Lint
|
||||
{
|
||||
public class CheckActorReferences : ILintPass
|
||||
{
|
||||
Action<string> emitError;
|
||||
|
||||
public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
|
||||
{
|
||||
this.emitError = emitError;
|
||||
|
||||
foreach (var actorInfo in map.Rules.Actors)
|
||||
foreach (var traitInfo in actorInfo.Value.Traits.WithInterface<ITraitInfo>())
|
||||
CheckTrait(actorInfo.Value, traitInfo, map);
|
||||
}
|
||||
|
||||
void CheckTrait(ActorInfo actorInfo, ITraitInfo traitInfo, Map map)
|
||||
{
|
||||
var actualType = traitInfo.GetType();
|
||||
foreach (var field in actualType.GetFields())
|
||||
{
|
||||
if (field.HasAttribute<ActorReferenceAttribute>())
|
||||
CheckReference(actorInfo, traitInfo, field, map.Rules.Actors, "actor");
|
||||
if (field.HasAttribute<WeaponReferenceAttribute>())
|
||||
CheckReference(actorInfo, traitInfo, field, map.Rules.Weapons, "weapon");
|
||||
if (field.HasAttribute<VoiceReferenceAttribute>())
|
||||
CheckReference(actorInfo, traitInfo, field, map.Rules.Voices, "voice");
|
||||
}
|
||||
}
|
||||
|
||||
string[] GetFieldValues(ITraitInfo traitInfo, FieldInfo fieldInfo)
|
||||
{
|
||||
var type = fieldInfo.FieldType;
|
||||
if (type == typeof(string))
|
||||
return new string[] { (string)fieldInfo.GetValue(traitInfo) };
|
||||
if (type == typeof(string[]))
|
||||
return (string[])fieldInfo.GetValue(traitInfo);
|
||||
|
||||
emitError("Bad type for reference on {0}.{1}. Supported types: string, string[]"
|
||||
.F(traitInfo.GetType().Name, fieldInfo.Name));
|
||||
|
||||
return new string[] { };
|
||||
}
|
||||
|
||||
void CheckReference<T>(ActorInfo actorInfo, ITraitInfo traitInfo, FieldInfo fieldInfo,
|
||||
IReadOnlyDictionary<string, T> dict, string type)
|
||||
{
|
||||
var values = GetFieldValues(traitInfo, fieldInfo);
|
||||
foreach (var v in values)
|
||||
if (v != null && !dict.ContainsKey(v.ToLowerInvariant()))
|
||||
emitError("{0}.{1}.{2}: Missing {3} `{4}`."
|
||||
.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, type, v));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user