Moves Lint checks to Mods.Common
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33
OpenRA.Mods.Common/Lint/CheckSequences.cs
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33
OpenRA.Mods.Common/Lint/CheckSequences.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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class CheckSequences : ILintPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
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{
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var sequences = MiniYaml.MergeLiberal(map.SequenceDefinitions, Game.ModData.Manifest.Sequences.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.MergeLiberal));
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foreach (var actorInfo in map.Rules.Actors)
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foreach (var renderInfo in actorInfo.Value.Traits.WithInterface<RenderSimpleInfo>())
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{
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var image = renderInfo.Image ?? actorInfo.Value.Name;
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if (!sequences.Any(s => s.Key == image.ToLowerInvariant()) && !actorInfo.Value.Name.Contains("^"))
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emitWarning("Sprite image {0} from actor {1} has no sequence definition.".F(image, actorInfo.Value.Name));
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}
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}
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}
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}
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