Add buildable concrete and weathering to D2k. Fixes #2249.
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@@ -263,4 +263,4 @@
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Huntable:
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LuaScriptEvents:
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Demolishable:
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DamagedWithoutFoundation:
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@@ -1,3 +1,42 @@
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^CONCRETE:
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Building:
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Adjacent: 4
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TerrainTypes: Rock
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BuildSounds: BUILD1.WAV
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AllowInvalidPlacement: true
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LaysTerrain:
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Template: 88
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TerrainTypes: Rock
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Tooltip:
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Name: Concrete
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Description: Provides a strong foundation that prevents\ndamage from the terrain.
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RenderSprites:
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RemoveImmediately:
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CONCRETEA:
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Inherits: ^CONCRETE
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Buildable:
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Queue: Building
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BuildPaletteOrder:10
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Owner: atreides, harkonnen, ordos
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Valued:
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Cost: 20
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CONCRETEB:
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Inherits: ^CONCRETE
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Building:
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Buildable:
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Queue: Building
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BuildPaletteOrder: 10
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Owner: atreides, harkonnen, ordos
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Valued:
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Cost: 50
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^CONYARD:
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Inherits: ^Building
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Building:
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@@ -5,6 +44,9 @@
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Footprint: xxx xxx
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Dimensions: 3,2
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Adjacent: 4
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LaysTerrain:
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TerrainTypes: Rock
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Template: 88
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Bib:
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Buildable:
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Queue: Building
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@@ -88,6 +88,7 @@ World:
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Race: ordos
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DomainIndex:
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PathfinderDebugOverlay:
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BuildableTerrainLayer:
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D2kResourceLayer:
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ResourceClaimLayer:
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ResourceType@Spice:
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@@ -1,3 +1,13 @@
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concretea:
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icon: DATA
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Start:4050
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Offset: -30,-24
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concreteb:
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icon: DATA
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Start:4053
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Offset: -30,-24
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walla:
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idle: DATA
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Frames: 2527, 2530, 2528, 2538, 2531, 2532, 2542, 2535, 2529, 2539, 2533, 2534, 2540, 2536, 2537, 2541
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@@ -621,3 +621,7 @@ Grenade:
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Damage: 60
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ImpactSound: EXPLLG5.WAV
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Weathering:
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ROF: 100
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Warhead:
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Damage: 5
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