Split IPlaceBuildingPreviewGeneratorInfo from PBOG.
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@@ -385,6 +385,7 @@
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Footprint: x
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TerrainTypes: Rock, Concrete
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BuildSounds: BUILD1.WAV
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ActorPreviewPlaceBuildingPreview:
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RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 3
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@@ -5,6 +5,7 @@
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TerrainTypes: Rock
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BuildSounds: CHUNG.WAV
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AllowInvalidPlacement: true
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FootprintPlaceBuildingPreview:
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RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 4
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@@ -732,6 +733,7 @@ wall:
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Building:
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BuildSounds: CHUNG.WAV
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TerrainTypes: Rock, Concrete
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FootprintPlaceBuildingPreview:
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RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 7
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