Split IPlaceBuildingPreviewGeneratorInfo from PBOG.

This commit is contained in:
Paul Chote
2019-05-18 09:00:12 +00:00
committed by reaperrr
parent e2b27328bd
commit 52fd32c311
13 changed files with 454 additions and 101 deletions

View File

@@ -20,64 +20,76 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Orders namespace OpenRA.Mods.Common.Orders
{ {
[Flags]
public enum PlaceBuildingCellType { None = 0, Valid = 1, Invalid = 2, LineBuild = 4 }
[RequireExplicitImplementation]
public interface IPlaceBuildingPreviewGeneratorInfo : ITraitInfoInterface
{
IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init);
}
public interface IPlaceBuildingPreview
{
int2 TopLeftScreenOffset { get; }
void Tick();
IEnumerable<IRenderable> Render(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint);
}
public class PlaceBuildingOrderGenerator : OrderGenerator public class PlaceBuildingOrderGenerator : OrderGenerator
{ {
[Flags]
enum CellType { Valid = 0, Invalid = 1, LineBuild = 2 }
readonly ProductionQueue queue; readonly ProductionQueue queue;
readonly ActorInfo actorInfo;
readonly BuildingInfo buildingInfo;
readonly PlaceBuildingInfo placeBuildingInfo; readonly PlaceBuildingInfo placeBuildingInfo;
readonly BuildingInfluence buildingInfluence; readonly BuildingInfluence buildingInfluence;
readonly string faction;
readonly Sprite buildOk;
readonly Sprite buildBlocked;
readonly Viewport viewport; readonly Viewport viewport;
readonly WVec centerOffset; readonly ActorInfo actorInfo;
readonly int2 topLeftScreenOffset; readonly BuildingInfo buildingInfo;
IActorPreview[] preview; readonly IPlaceBuildingPreview preview;
bool initialized;
public PlaceBuildingOrderGenerator(ProductionQueue queue, string name, WorldRenderer worldRenderer) public PlaceBuildingOrderGenerator(ProductionQueue queue, string name, WorldRenderer worldRenderer)
{ {
var world = queue.Actor.World; var world = queue.Actor.World;
this.queue = queue; this.queue = queue;
viewport = worldRenderer.Viewport;
placeBuildingInfo = queue.Actor.Owner.PlayerActor.Info.TraitInfo<PlaceBuildingInfo>(); placeBuildingInfo = queue.Actor.Owner.PlayerActor.Info.TraitInfo<PlaceBuildingInfo>();
buildingInfluence = world.WorldActor.Trait<BuildingInfluence>();
viewport = worldRenderer.Viewport;
// Clear selection if using Left-Click Orders // Clear selection if using Left-Click Orders
if (Game.Settings.Game.UseClassicMouseStyle) if (Game.Settings.Game.UseClassicMouseStyle)
world.Selection.Clear(); world.Selection.Clear();
var map = world.Map; actorInfo = world.Map.Rules.Actors[name];
var tileset = world.Map.Tileset.ToLowerInvariant();
actorInfo = map.Rules.Actors[name];
buildingInfo = actorInfo.TraitInfo<BuildingInfo>(); buildingInfo = actorInfo.TraitInfo<BuildingInfo>();
centerOffset = buildingInfo.CenterOffset(world);
topLeftScreenOffset = -worldRenderer.ScreenPxOffset(centerOffset);
var buildableInfo = actorInfo.TraitInfo<BuildableInfo>(); var previewGeneratorInfo = actorInfo.TraitInfoOrDefault<IPlaceBuildingPreviewGeneratorInfo>();
var mostLikelyProducer = queue.MostLikelyProducer(); if (previewGeneratorInfo != null)
faction = buildableInfo.ForceFaction {
?? (mostLikelyProducer.Trait != null ? mostLikelyProducer.Trait.Faction : queue.Actor.Owner.Faction.InternalName); var faction = actorInfo.TraitInfo<BuildableInfo>().ForceFaction;
if (faction == null)
{
var mostLikelyProducer = queue.MostLikelyProducer();
faction = mostLikelyProducer.Trait != null ? mostLikelyProducer.Trait.Faction : queue.Actor.Owner.Faction.InternalName;
}
if (map.Rules.Sequences.HasSequence("overlay", "build-valid-{0}".F(tileset))) var td = new TypeDictionary()
buildOk = map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0); {
else new FactionInit(faction),
buildOk = map.Rules.Sequences.GetSequence("overlay", "build-valid").GetSprite(0); new OwnerInit(queue.Actor.Owner),
buildBlocked = map.Rules.Sequences.GetSequence("overlay", "build-invalid").GetSprite(0); };
buildingInfluence = world.WorldActor.Trait<BuildingInfluence>(); foreach (var api in actorInfo.TraitInfos<IActorPreviewInitInfo>())
foreach (var o in api.ActorPreviewInits(actorInfo, ActorPreviewType.PlaceBuilding))
td.Add(o);
preview = previewGeneratorInfo.CreatePreview(worldRenderer, actorInfo, td);
}
} }
CellType MakeCellType(bool valid, bool lineBuild = false) PlaceBuildingCellType MakeCellType(bool valid, bool lineBuild = false)
{ {
var cell = valid ? CellType.Valid : CellType.Invalid; var cell = valid ? PlaceBuildingCellType.Valid : PlaceBuildingCellType.Invalid;
if (lineBuild) if (lineBuild)
cell |= CellType.LineBuild; cell |= PlaceBuildingCellType.LineBuild;
return cell; return cell;
} }
@@ -98,6 +110,18 @@ namespace OpenRA.Mods.Common.Orders
return ret; return ret;
} }
CPos TopLeft
{
get
{
var offsetPos = Viewport.LastMousePos;
if (preview != null)
offsetPos += preview.TopLeftScreenOffset;
return viewport.ViewToWorld(offsetPos);
}
}
IEnumerable<Order> InnerOrder(World world, CPos cell, MouseInput mi) IEnumerable<Order> InnerOrder(World world, CPos cell, MouseInput mi)
{ {
if (world.Paused) if (world.Paused)
@@ -107,7 +131,7 @@ namespace OpenRA.Mods.Common.Orders
if (mi.Button == MouseButton.Left) if (mi.Button == MouseButton.Left)
{ {
var orderType = "PlaceBuilding"; var orderType = "PlaceBuilding";
var topLeft = viewport.ViewToWorld(Viewport.LastMousePos + topLeftScreenOffset); var topLeft = TopLeft;
var plugInfo = actorInfo.TraitInfoOrDefault<PlugInfo>(); var plugInfo = actorInfo.TraitInfoOrDefault<PlugInfo>();
if (plugInfo != null) if (plugInfo != null)
@@ -152,11 +176,8 @@ namespace OpenRA.Mods.Common.Orders
if (queue.AllQueued().All(i => !i.Done || i.Item != actorInfo.Name)) if (queue.AllQueued().All(i => !i.Done || i.Item != actorInfo.Name))
world.CancelInputMode(); world.CancelInputMode();
if (preview == null) if (preview != null)
return; preview.Tick();
foreach (var p in preview)
p.Tick();
} }
bool AcceptsPlug(CPos cell, PlugInfo plug) bool AcceptsPlug(CPos cell, PlugInfo plug)
@@ -172,23 +193,15 @@ namespace OpenRA.Mods.Common.Orders
protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; } protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
{ {
var topLeft = viewport.ViewToWorld(Viewport.LastMousePos + topLeftScreenOffset); var topLeft = TopLeft;
var centerPosition = world.Map.CenterOfCell(topLeft) + centerOffset; var footprint = new Dictionary<CPos, PlaceBuildingCellType>();
var rules = world.Map.Rules;
foreach (var dec in actorInfo.TraitInfos<IPlaceBuildingDecorationInfo>())
foreach (var r in dec.Render(wr, world, actorInfo, centerPosition))
yield return r;
var cells = new Dictionary<CPos, CellType>();
var plugInfo = actorInfo.TraitInfoOrDefault<PlugInfo>(); var plugInfo = actorInfo.TraitInfoOrDefault<PlugInfo>();
if (plugInfo != null) if (plugInfo != null)
{ {
if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1) if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1)
throw new InvalidOperationException("Plug requires a 1x1 sized Building"); throw new InvalidOperationException("Plug requires a 1x1 sized Building");
cells.Add(topLeft, MakeCellType(AcceptsPlug(topLeft, plugInfo))); footprint.Add(topLeft, MakeCellType(AcceptsPlug(topLeft, plugInfo)));
} }
else if (actorInfo.HasTraitInfo<LineBuildInfo>()) else if (actorInfo.HasTraitInfo<LineBuildInfo>())
{ {
@@ -198,56 +211,19 @@ namespace OpenRA.Mods.Common.Orders
if (!Game.GetModifierKeys().HasModifier(Modifiers.Shift)) if (!Game.GetModifierKeys().HasModifier(Modifiers.Shift))
foreach (var t in BuildingUtils.GetLineBuildCells(world, topLeft, actorInfo, buildingInfo)) foreach (var t in BuildingUtils.GetLineBuildCells(world, topLeft, actorInfo, buildingInfo))
cells.Add(t.First, MakeCellType(buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, t.First), true)); footprint.Add(t.First, MakeCellType(buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, t.First), true));
cells[topLeft] = MakeCellType(buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, topLeft)); footprint[topLeft] = MakeCellType(buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, topLeft));
} }
else else
{ {
if (!initialized)
{
var td = new TypeDictionary()
{
new FactionInit(faction),
new OwnerInit(queue.Actor.Owner),
};
foreach (var api in actorInfo.TraitInfos<IActorPreviewInitInfo>())
foreach (var o in api.ActorPreviewInits(actorInfo, ActorPreviewType.PlaceBuilding))
td.Add(o);
var init = new ActorPreviewInitializer(actorInfo, wr, td);
preview = actorInfo.TraitInfos<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(init))
.ToArray();
initialized = true;
}
var previewRenderables = preview
.SelectMany(p => p.Render(wr, centerPosition))
.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey);
foreach (var r in previewRenderables)
yield return r;
var res = world.WorldActor.TraitOrDefault<ResourceLayer>(); var res = world.WorldActor.TraitOrDefault<ResourceLayer>();
var isCloseEnough = buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, topLeft); var isCloseEnough = buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, topLeft);
foreach (var t in buildingInfo.Tiles(topLeft)) foreach (var t in buildingInfo.Tiles(topLeft))
cells.Add(t, MakeCellType(isCloseEnough && world.IsCellBuildable(t, actorInfo, buildingInfo) && (res == null || res.GetResource(t) == null))); footprint.Add(t, MakeCellType(isCloseEnough && world.IsCellBuildable(t, actorInfo, buildingInfo) && (res == null || res.GetResource(t) == null)));
} }
var cellPalette = wr.Palette(placeBuildingInfo.Palette); return preview != null ? preview.Render(wr, topLeft, footprint) : Enumerable.Empty<IRenderable>();
var linePalette = wr.Palette(placeBuildingInfo.LineBuildSegmentPalette);
var topLeftPos = world.Map.CenterOfCell(topLeft);
foreach (var c in cells)
{
var tile = !c.Value.HasFlag(CellType.Invalid) ? buildOk : buildBlocked;
var pal = c.Value.HasFlag(CellType.LineBuild) ? linePalette : cellPalette;
var pos = world.Map.CenterOfCell(c.Key);
yield return new SpriteRenderable(tile, pos, new WVec(0, 0, topLeftPos.Z - pos.Z),
-511, pal, 1f, true);
}
} }
protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return "default"; } protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return "default"; }

View File

@@ -0,0 +1,109 @@
#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Creates a building placement preview based on the map editor actor preview.")]
public class ActorPreviewPlaceBuildingPreviewInfo : FootprintPlaceBuildingPreviewInfo
{
[Desc("Enable the building's idle animation.")]
public readonly bool Animated = true;
[PaletteReference("OverridePaletteIsPlayerPalette")]
[Desc("Custom palette name.")]
public readonly string OverridePalette = null;
[Desc("Custom palette is a player palette BaseName.")]
public readonly bool OverridePaletteIsPlayerPalette = true;
[Desc("Footprint types to draw underneath the actor preview.")]
public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.None;
[Desc("Footprint types to draw above the actor preview.")]
public readonly PlaceBuildingCellType FootprintOverPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild | PlaceBuildingCellType.Invalid;
protected override IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
{
return new ActorPreviewPlaceBuildingPreviewPreview(wr, ai, this, init);
}
public override object Create(ActorInitializer init)
{
return new ActorPreviewPlaceBuildingPreview();
}
}
public class ActorPreviewPlaceBuildingPreview { }
class ActorPreviewPlaceBuildingPreviewPreview : FootprintPlaceBuildingPreviewPreview
{
readonly ActorPreviewPlaceBuildingPreviewInfo info;
readonly PaletteReference palette;
readonly IActorPreview[] preview;
public ActorPreviewPlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, ActorPreviewPlaceBuildingPreviewInfo info, TypeDictionary init)
: base(wr, ai, info, init)
{
this.info = info;
var previewInit = new ActorPreviewInitializer(actorInfo, wr, init);
preview = actorInfo.TraitInfos<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(previewInit))
.ToArray();
if (!string.IsNullOrEmpty(info.OverridePalette))
{
var owner = init.Get<OwnerInit>().Value(wr.World);
palette = wr.Palette(info.OverridePaletteIsPlayerPalette ? info.OverridePalette + owner.InternalName : info.OverridePalette);
}
}
protected override void TickInner()
{
if (!info.Animated)
return;
foreach (var p in preview)
p.Tick();
}
protected override IEnumerable<IRenderable> RenderInner(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint)
{
var centerPosition = wr.World.Map.CenterOfCell(topLeft) + centerOffset;
var previewRenderables = preview
.SelectMany(p => p.Render(wr, centerPosition));
if (palette != null)
previewRenderables = previewRenderables.Select(a => a.IsDecoration ? a : a.WithPalette(palette));
foreach (var r in RenderDecorations(wr, topLeft))
yield return r;
if (info.FootprintUnderPreview != PlaceBuildingCellType.None)
foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintUnderPreview))
yield return r;
foreach (var r in previewRenderables.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey))
yield return r;
if (info.FootprintOverPreview != PlaceBuildingCellType.None)
foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintOverPreview))
yield return r;
}
}
}

View File

@@ -0,0 +1,120 @@
#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Creates a building placement preview showing only the building footprint.")]
public class FootprintPlaceBuildingPreviewInfo : TraitInfo<FootprintPlaceBuildingPreview>, IPlaceBuildingPreviewGeneratorInfo
{
[PaletteReference]
[Desc("Palette to use for rendering the placement sprite.")]
public readonly string Palette = TileSet.TerrainPaletteInternalName;
[PaletteReference]
[Desc("Palette to use for rendering the placement sprite for line build segments.")]
public readonly string LineBuildSegmentPalette = TileSet.TerrainPaletteInternalName;
protected virtual IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
{
return new FootprintPlaceBuildingPreviewPreview(wr, ai, this, init);
}
IPlaceBuildingPreview IPlaceBuildingPreviewGeneratorInfo.CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
{
return CreatePreview(wr, ai, init);
}
}
public class FootprintPlaceBuildingPreview { }
class FootprintPlaceBuildingPreviewPreview : IPlaceBuildingPreview
{
protected readonly ActorInfo actorInfo;
protected readonly WVec centerOffset;
readonly FootprintPlaceBuildingPreviewInfo info;
readonly IPlaceBuildingDecorationInfo[] decorations;
readonly int2 topLeftScreenOffset;
readonly Sprite buildOk;
readonly Sprite buildBlocked;
public FootprintPlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, FootprintPlaceBuildingPreviewInfo info, TypeDictionary init)
{
actorInfo = ai;
this.info = info;
decorations = actorInfo.TraitInfos<IPlaceBuildingDecorationInfo>().ToArray();
var world = wr.World;
centerOffset = actorInfo.TraitInfo<BuildingInfo>().CenterOffset(world);
topLeftScreenOffset = -wr.ScreenPxOffset(centerOffset);
var tileset = world.Map.Tileset.ToLowerInvariant();
if (world.Map.Rules.Sequences.HasSequence("overlay", "build-valid-{0}".F(tileset)))
buildOk = world.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
else
buildOk = world.Map.Rules.Sequences.GetSequence("overlay", "build-valid").GetSprite(0);
buildBlocked = world.Map.Rules.Sequences.GetSequence("overlay", "build-invalid").GetSprite(0);
}
protected virtual void TickInner() { }
protected IEnumerable<IRenderable> RenderFootprint(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint,
PlaceBuildingCellType filter = PlaceBuildingCellType.Invalid | PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild)
{
var cellPalette = wr.Palette(info.Palette);
var linePalette = wr.Palette(info.LineBuildSegmentPalette);
var topLeftPos = wr.World.Map.CenterOfCell(topLeft);
foreach (var c in footprint)
{
if ((c.Value & filter) == 0)
continue;
var tile = !c.Value.HasFlag(PlaceBuildingCellType.Invalid) ? buildOk : buildBlocked;
var pal = c.Value.HasFlag(PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
var pos = wr.World.Map.CenterOfCell(c.Key);
var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true);
}
}
protected IEnumerable<IRenderable> RenderDecorations(WorldRenderer wr, CPos topLeft)
{
var centerPosition = wr.World.Map.CenterOfCell(topLeft) + centerOffset;
foreach (var d in decorations)
foreach (var r in d.Render(wr, wr.World, actorInfo, centerPosition))
yield return r;
}
protected virtual IEnumerable<IRenderable> RenderInner(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint)
{
foreach (var r in RenderDecorations(wr, topLeft))
yield return r;
foreach (var r in RenderFootprint(wr, topLeft, footprint))
yield return r;
}
IEnumerable<IRenderable> IPlaceBuildingPreview.Render(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint)
{
return RenderInner(wr, topLeft, footprint);
}
void IPlaceBuildingPreview.Tick() { TickInner(); }
int2 IPlaceBuildingPreview.TopLeftScreenOffset { get { return topLeftScreenOffset; } }
}
}

View File

@@ -0,0 +1,101 @@
#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Creates a building placement preview based on a defined sequence.")]
public class SequencePlaceBuildingPreviewInfo : FootprintPlaceBuildingPreviewInfo, Requires<RenderSpritesInfo>
{
[SequenceReference]
[Desc("Sequence name to use.")]
public readonly string Sequence = "idle";
[PaletteReference("SequencePaletteIsPlayerPalette")]
[Desc("Custom palette name.")]
public readonly string SequencePalette = null;
[Desc("Custom palette is a player palette BaseName.")]
public readonly bool SequencePaletteIsPlayerPalette = true;
[Desc("Footprint types to draw underneath the actor preview.")]
public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.None;
[Desc("Footprint types to draw above the actor preview.")]
public readonly PlaceBuildingCellType FootprintOverPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild | PlaceBuildingCellType.Invalid;
protected override IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
{
return new SequencePlaceBuildingPreviewPreview(wr, ai, this, init);
}
public override object Create(ActorInitializer init)
{
return new SequencePlaceBuildingPreview();
}
}
public class SequencePlaceBuildingPreview { }
class SequencePlaceBuildingPreviewPreview : FootprintPlaceBuildingPreviewPreview
{
readonly SequencePlaceBuildingPreviewInfo info;
readonly Animation preview;
readonly PaletteReference palette;
public SequencePlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, SequencePlaceBuildingPreviewInfo info, TypeDictionary init)
: base(wr, ai, info, init)
{
this.info = info;
var owner = init.Get<OwnerInit>().Value(wr.World);
var faction = init.Get<FactionInit>().Value(wr.World);
var rsi = ai.TraitInfo<RenderSpritesInfo>();
if (!string.IsNullOrEmpty(info.SequencePalette))
palette = wr.Palette(info.SequencePaletteIsPlayerPalette ? info.SequencePalette + owner.InternalName : info.SequencePalette);
else
palette = wr.Palette(rsi.Palette ?? rsi.PlayerPalette + owner.InternalName);
preview = new Animation(wr.World, rsi.GetImage(ai, wr.World.Map.Rules.Sequences, faction));
preview.PlayRepeating(info.Sequence);
}
protected override void TickInner()
{
preview.Tick();
}
protected override IEnumerable<IRenderable> RenderInner(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint)
{
foreach (var r in RenderDecorations(wr, topLeft))
yield return r;
if (info.FootprintUnderPreview != PlaceBuildingCellType.None)
foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintUnderPreview))
yield return r;
var centerPosition = wr.World.Map.CenterOfCell(topLeft) + centerOffset;
foreach (var r in preview.Render(centerPosition, WVec.Zero, 0, palette, 1.0f))
yield return r;
if (info.FootprintOverPreview != PlaceBuildingCellType.None)
foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintOverPreview))
yield return r;
}
}
}

View File

@@ -21,14 +21,6 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Allows the player to execute build orders.", " Attach this to the player actor.")] [Desc("Allows the player to execute build orders.", " Attach this to the player actor.")]
public class PlaceBuildingInfo : ITraitInfo public class PlaceBuildingInfo : ITraitInfo
{ {
[PaletteReference]
[Desc("Palette to use for rendering the placement sprite.")]
public readonly string Palette = TileSet.TerrainPaletteInternalName;
[PaletteReference]
[Desc("Palette to use for rendering the placement sprite for line build segments.")]
public readonly string LineBuildSegmentPalette = TileSet.TerrainPaletteInternalName;
[Desc("Play NewOptionsNotification this many ticks after building placement.")] [Desc("Play NewOptionsNotification this many ticks after building placement.")]
public readonly int NewOptionsNotificationDelay = 10; public readonly int NewOptionsNotificationDelay = 10;

View File

@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemovePlaceBuildingPalettes : UpdateRule
{
public override string Name { get { return "Remove Palette and LineBuildSegmentPalette from PlaceBuilding"; } }
public override string Description
{
get
{
return "The Palette and LineBuildSegmentPalette fields have been moved from PlaceBuilding,\n" +
"to the *PlaceBuildingPreview traits.";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
// Repairable isn't conditional or otherwise supports multiple traits, so LastChildMatching should be fine.
foreach (var placeBuilding in actorNode.ChildrenMatching("PlaceBuilding"))
{
placeBuilding.RemoveNodes("Palette");
placeBuilding.RemoveNodes("LineBuildSegmentPalette");
}
yield break;
}
}
}

View File

@@ -126,6 +126,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new RefactorHarvesterIdle(), new RefactorHarvesterIdle(),
new SplitHarvesterSpriteBody(), new SplitHarvesterSpriteBody(),
new RenameAttackMoveConditions(), new RenameAttackMoveConditions(),
new RemovePlaceBuildingPalettes(),
}) })
}; };

View File

@@ -699,6 +699,7 @@
Building: Building:
Dimensions: 1,1 Dimensions: 1,1
Footprint: x Footprint: x
ActorPreviewPlaceBuildingPreview:
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSounds: xplos.aud DamagedSounds: xplos.aud
DestroyedSounds: crumble.aud DestroyedSounds: crumble.aud
@@ -870,6 +871,7 @@
Footprint: x Footprint: x
BuildSounds: hvydoor1.aud BuildSounds: hvydoor1.aud
TerrainTypes: Clear,Road TerrainTypes: Clear,Road
FootprintPlaceBuildingPreview:
RequiresBuildableArea: RequiresBuildableArea:
AreaTypes: building AreaTypes: building
Adjacent: 4 Adjacent: 4

View File

@@ -385,6 +385,7 @@
Footprint: x Footprint: x
TerrainTypes: Rock, Concrete TerrainTypes: Rock, Concrete
BuildSounds: BUILD1.WAV BuildSounds: BUILD1.WAV
ActorPreviewPlaceBuildingPreview:
RequiresBuildableArea: RequiresBuildableArea:
AreaTypes: building AreaTypes: building
Adjacent: 3 Adjacent: 3

View File

@@ -5,6 +5,7 @@
TerrainTypes: Rock TerrainTypes: Rock
BuildSounds: CHUNG.WAV BuildSounds: CHUNG.WAV
AllowInvalidPlacement: true AllowInvalidPlacement: true
FootprintPlaceBuildingPreview:
RequiresBuildableArea: RequiresBuildableArea:
AreaTypes: building AreaTypes: building
Adjacent: 4 Adjacent: 4
@@ -732,6 +733,7 @@ wall:
Building: Building:
BuildSounds: CHUNG.WAV BuildSounds: CHUNG.WAV
TerrainTypes: Rock, Concrete TerrainTypes: Rock, Concrete
FootprintPlaceBuildingPreview:
RequiresBuildableArea: RequiresBuildableArea:
AreaTypes: building AreaTypes: building
Adjacent: 7 Adjacent: 7

View File

@@ -646,6 +646,7 @@
RequiresBaseProvider: True RequiresBaseProvider: True
BuildSounds: placbldg.aud, build5.aud BuildSounds: placbldg.aud, build5.aud
UndeploySounds: cashturn.aud UndeploySounds: cashturn.aud
ActorPreviewPlaceBuildingPreview:
RequiresBuildableArea: RequiresBuildableArea:
AreaTypes: building AreaTypes: building
SoundOnDamageTransition: SoundOnDamageTransition:
@@ -749,6 +750,7 @@
BuildSounds: placbldg.aud BuildSounds: placbldg.aud
TerrainTypes: Clear,Road TerrainTypes: Clear,Road
UndeploySounds: cashturn.aud UndeploySounds: cashturn.aud
FootprintPlaceBuildingPreview:
RequiresBuildableArea: RequiresBuildableArea:
AreaTypes: building AreaTypes: building
Adjacent: 7 Adjacent: 7

View File

@@ -317,6 +317,9 @@
BuildSounds: place2.aud BuildSounds: place2.aud
TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
UndeploySounds: cashturn.aud UndeploySounds: cashturn.aud
ActorPreviewPlaceBuildingPreview:
Palette: placebuilding
LineBuildSegmentPalette: placelinesegment
RequiresBuildableArea: RequiresBuildableArea:
AreaTypes: building AreaTypes: building
Adjacent: 4 Adjacent: 4
@@ -466,6 +469,9 @@
BuildSounds: place2.aud BuildSounds: place2.aud
TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
UndeploySounds: cashturn.aud UndeploySounds: cashturn.aud
FootprintPlaceBuildingPreview:
Palette: placebuilding
LineBuildSegmentPalette: placelinesegment
RequiresBuildableArea: RequiresBuildableArea:
AreaTypes: building AreaTypes: building
Adjacent: 7 Adjacent: 7
@@ -513,6 +519,9 @@
Building: Building:
BuildSounds: place2.aud BuildSounds: place2.aud
UndeploySounds: cashturn.aud UndeploySounds: cashturn.aud
FootprintPlaceBuildingPreview:
Palette: placebuilding
LineBuildSegmentPalette: placelinesegment
KillsSelf: KillsSelf:
RemoveInstead: true RemoveInstead: true
RenderSprites: RenderSprites:

View File

@@ -67,8 +67,6 @@ Player:
PlaceBuilding: PlaceBuilding:
NewOptionsNotification: NewOptions NewOptionsNotification: NewOptions
CannotPlaceNotification: BuildingCannotPlaceAudio CannotPlaceNotification: BuildingCannotPlaceAudio
Palette: placebuilding
LineBuildSegmentPalette: placelinesegment
SupportPowerManager: SupportPowerManager:
ScriptTriggers: ScriptTriggers:
MissionObjectives: MissionObjectives: