Split IPlaceBuildingPreviewGeneratorInfo from PBOG.
This commit is contained in:
@@ -20,64 +20,76 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Orders
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{
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[Flags]
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public enum PlaceBuildingCellType { None = 0, Valid = 1, Invalid = 2, LineBuild = 4 }
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[RequireExplicitImplementation]
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public interface IPlaceBuildingPreviewGeneratorInfo : ITraitInfoInterface
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{
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IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init);
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}
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public interface IPlaceBuildingPreview
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{
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int2 TopLeftScreenOffset { get; }
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void Tick();
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IEnumerable<IRenderable> Render(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint);
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}
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public class PlaceBuildingOrderGenerator : OrderGenerator
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{
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[Flags]
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enum CellType { Valid = 0, Invalid = 1, LineBuild = 2 }
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readonly ProductionQueue queue;
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readonly ActorInfo actorInfo;
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readonly BuildingInfo buildingInfo;
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readonly PlaceBuildingInfo placeBuildingInfo;
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readonly BuildingInfluence buildingInfluence;
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readonly string faction;
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readonly Sprite buildOk;
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readonly Sprite buildBlocked;
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readonly Viewport viewport;
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readonly WVec centerOffset;
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readonly int2 topLeftScreenOffset;
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IActorPreview[] preview;
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bool initialized;
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readonly ActorInfo actorInfo;
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readonly BuildingInfo buildingInfo;
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readonly IPlaceBuildingPreview preview;
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public PlaceBuildingOrderGenerator(ProductionQueue queue, string name, WorldRenderer worldRenderer)
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{
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var world = queue.Actor.World;
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this.queue = queue;
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viewport = worldRenderer.Viewport;
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placeBuildingInfo = queue.Actor.Owner.PlayerActor.Info.TraitInfo<PlaceBuildingInfo>();
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buildingInfluence = world.WorldActor.Trait<BuildingInfluence>();
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viewport = worldRenderer.Viewport;
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// Clear selection if using Left-Click Orders
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if (Game.Settings.Game.UseClassicMouseStyle)
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world.Selection.Clear();
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var map = world.Map;
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var tileset = world.Map.Tileset.ToLowerInvariant();
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actorInfo = map.Rules.Actors[name];
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actorInfo = world.Map.Rules.Actors[name];
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buildingInfo = actorInfo.TraitInfo<BuildingInfo>();
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centerOffset = buildingInfo.CenterOffset(world);
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topLeftScreenOffset = -worldRenderer.ScreenPxOffset(centerOffset);
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var buildableInfo = actorInfo.TraitInfo<BuildableInfo>();
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var previewGeneratorInfo = actorInfo.TraitInfoOrDefault<IPlaceBuildingPreviewGeneratorInfo>();
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if (previewGeneratorInfo != null)
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{
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var faction = actorInfo.TraitInfo<BuildableInfo>().ForceFaction;
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if (faction == null)
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{
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var mostLikelyProducer = queue.MostLikelyProducer();
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faction = buildableInfo.ForceFaction
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?? (mostLikelyProducer.Trait != null ? mostLikelyProducer.Trait.Faction : queue.Actor.Owner.Faction.InternalName);
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if (map.Rules.Sequences.HasSequence("overlay", "build-valid-{0}".F(tileset)))
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buildOk = map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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else
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buildOk = map.Rules.Sequences.GetSequence("overlay", "build-valid").GetSprite(0);
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buildBlocked = map.Rules.Sequences.GetSequence("overlay", "build-invalid").GetSprite(0);
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buildingInfluence = world.WorldActor.Trait<BuildingInfluence>();
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faction = mostLikelyProducer.Trait != null ? mostLikelyProducer.Trait.Faction : queue.Actor.Owner.Faction.InternalName;
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}
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CellType MakeCellType(bool valid, bool lineBuild = false)
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var td = new TypeDictionary()
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{
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var cell = valid ? CellType.Valid : CellType.Invalid;
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new FactionInit(faction),
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new OwnerInit(queue.Actor.Owner),
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};
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foreach (var api in actorInfo.TraitInfos<IActorPreviewInitInfo>())
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foreach (var o in api.ActorPreviewInits(actorInfo, ActorPreviewType.PlaceBuilding))
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td.Add(o);
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preview = previewGeneratorInfo.CreatePreview(worldRenderer, actorInfo, td);
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}
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}
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PlaceBuildingCellType MakeCellType(bool valid, bool lineBuild = false)
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{
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var cell = valid ? PlaceBuildingCellType.Valid : PlaceBuildingCellType.Invalid;
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if (lineBuild)
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cell |= CellType.LineBuild;
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cell |= PlaceBuildingCellType.LineBuild;
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return cell;
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}
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@@ -98,6 +110,18 @@ namespace OpenRA.Mods.Common.Orders
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return ret;
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}
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CPos TopLeft
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{
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get
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{
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var offsetPos = Viewport.LastMousePos;
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if (preview != null)
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offsetPos += preview.TopLeftScreenOffset;
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return viewport.ViewToWorld(offsetPos);
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}
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}
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IEnumerable<Order> InnerOrder(World world, CPos cell, MouseInput mi)
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{
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if (world.Paused)
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@@ -107,7 +131,7 @@ namespace OpenRA.Mods.Common.Orders
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if (mi.Button == MouseButton.Left)
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{
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var orderType = "PlaceBuilding";
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var topLeft = viewport.ViewToWorld(Viewport.LastMousePos + topLeftScreenOffset);
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var topLeft = TopLeft;
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var plugInfo = actorInfo.TraitInfoOrDefault<PlugInfo>();
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if (plugInfo != null)
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@@ -152,11 +176,8 @@ namespace OpenRA.Mods.Common.Orders
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if (queue.AllQueued().All(i => !i.Done || i.Item != actorInfo.Name))
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world.CancelInputMode();
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if (preview == null)
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return;
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foreach (var p in preview)
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p.Tick();
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if (preview != null)
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preview.Tick();
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}
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bool AcceptsPlug(CPos cell, PlugInfo plug)
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@@ -172,23 +193,15 @@ namespace OpenRA.Mods.Common.Orders
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protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
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{
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var topLeft = viewport.ViewToWorld(Viewport.LastMousePos + topLeftScreenOffset);
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var centerPosition = world.Map.CenterOfCell(topLeft) + centerOffset;
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var rules = world.Map.Rules;
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foreach (var dec in actorInfo.TraitInfos<IPlaceBuildingDecorationInfo>())
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foreach (var r in dec.Render(wr, world, actorInfo, centerPosition))
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yield return r;
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var cells = new Dictionary<CPos, CellType>();
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var topLeft = TopLeft;
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var footprint = new Dictionary<CPos, PlaceBuildingCellType>();
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var plugInfo = actorInfo.TraitInfoOrDefault<PlugInfo>();
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if (plugInfo != null)
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{
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if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1)
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throw new InvalidOperationException("Plug requires a 1x1 sized Building");
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cells.Add(topLeft, MakeCellType(AcceptsPlug(topLeft, plugInfo)));
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footprint.Add(topLeft, MakeCellType(AcceptsPlug(topLeft, plugInfo)));
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}
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else if (actorInfo.HasTraitInfo<LineBuildInfo>())
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{
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@@ -198,56 +211,19 @@ namespace OpenRA.Mods.Common.Orders
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if (!Game.GetModifierKeys().HasModifier(Modifiers.Shift))
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foreach (var t in BuildingUtils.GetLineBuildCells(world, topLeft, actorInfo, buildingInfo))
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cells.Add(t.First, MakeCellType(buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, t.First), true));
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footprint.Add(t.First, MakeCellType(buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, t.First), true));
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cells[topLeft] = MakeCellType(buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, topLeft));
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footprint[topLeft] = MakeCellType(buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, topLeft));
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}
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else
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{
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if (!initialized)
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{
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var td = new TypeDictionary()
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{
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new FactionInit(faction),
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new OwnerInit(queue.Actor.Owner),
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};
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foreach (var api in actorInfo.TraitInfos<IActorPreviewInitInfo>())
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foreach (var o in api.ActorPreviewInits(actorInfo, ActorPreviewType.PlaceBuilding))
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td.Add(o);
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var init = new ActorPreviewInitializer(actorInfo, wr, td);
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preview = actorInfo.TraitInfos<IRenderActorPreviewInfo>()
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.SelectMany(rpi => rpi.RenderPreview(init))
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.ToArray();
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initialized = true;
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}
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var previewRenderables = preview
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.SelectMany(p => p.Render(wr, centerPosition))
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.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey);
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foreach (var r in previewRenderables)
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yield return r;
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var res = world.WorldActor.TraitOrDefault<ResourceLayer>();
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var isCloseEnough = buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, topLeft);
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foreach (var t in buildingInfo.Tiles(topLeft))
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cells.Add(t, MakeCellType(isCloseEnough && world.IsCellBuildable(t, actorInfo, buildingInfo) && (res == null || res.GetResource(t) == null)));
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footprint.Add(t, MakeCellType(isCloseEnough && world.IsCellBuildable(t, actorInfo, buildingInfo) && (res == null || res.GetResource(t) == null)));
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}
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var cellPalette = wr.Palette(placeBuildingInfo.Palette);
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var linePalette = wr.Palette(placeBuildingInfo.LineBuildSegmentPalette);
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var topLeftPos = world.Map.CenterOfCell(topLeft);
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foreach (var c in cells)
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{
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var tile = !c.Value.HasFlag(CellType.Invalid) ? buildOk : buildBlocked;
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var pal = c.Value.HasFlag(CellType.LineBuild) ? linePalette : cellPalette;
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var pos = world.Map.CenterOfCell(c.Key);
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yield return new SpriteRenderable(tile, pos, new WVec(0, 0, topLeftPos.Z - pos.Z),
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-511, pal, 1f, true);
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}
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return preview != null ? preview.Render(wr, topLeft, footprint) : Enumerable.Empty<IRenderable>();
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}
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protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return "default"; }
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@@ -0,0 +1,109 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Creates a building placement preview based on the map editor actor preview.")]
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public class ActorPreviewPlaceBuildingPreviewInfo : FootprintPlaceBuildingPreviewInfo
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{
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[Desc("Enable the building's idle animation.")]
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public readonly bool Animated = true;
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[PaletteReference("OverridePaletteIsPlayerPalette")]
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[Desc("Custom palette name.")]
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public readonly string OverridePalette = null;
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[Desc("Custom palette is a player palette BaseName.")]
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public readonly bool OverridePaletteIsPlayerPalette = true;
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[Desc("Footprint types to draw underneath the actor preview.")]
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public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.None;
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[Desc("Footprint types to draw above the actor preview.")]
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public readonly PlaceBuildingCellType FootprintOverPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild | PlaceBuildingCellType.Invalid;
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protected override IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
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{
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return new ActorPreviewPlaceBuildingPreviewPreview(wr, ai, this, init);
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}
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public override object Create(ActorInitializer init)
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{
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return new ActorPreviewPlaceBuildingPreview();
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}
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}
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public class ActorPreviewPlaceBuildingPreview { }
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class ActorPreviewPlaceBuildingPreviewPreview : FootprintPlaceBuildingPreviewPreview
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{
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readonly ActorPreviewPlaceBuildingPreviewInfo info;
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readonly PaletteReference palette;
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readonly IActorPreview[] preview;
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public ActorPreviewPlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, ActorPreviewPlaceBuildingPreviewInfo info, TypeDictionary init)
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: base(wr, ai, info, init)
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{
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this.info = info;
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var previewInit = new ActorPreviewInitializer(actorInfo, wr, init);
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preview = actorInfo.TraitInfos<IRenderActorPreviewInfo>()
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.SelectMany(rpi => rpi.RenderPreview(previewInit))
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.ToArray();
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if (!string.IsNullOrEmpty(info.OverridePalette))
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{
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var owner = init.Get<OwnerInit>().Value(wr.World);
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palette = wr.Palette(info.OverridePaletteIsPlayerPalette ? info.OverridePalette + owner.InternalName : info.OverridePalette);
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}
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}
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protected override void TickInner()
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{
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if (!info.Animated)
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return;
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foreach (var p in preview)
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p.Tick();
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}
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protected override IEnumerable<IRenderable> RenderInner(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint)
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{
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var centerPosition = wr.World.Map.CenterOfCell(topLeft) + centerOffset;
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var previewRenderables = preview
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.SelectMany(p => p.Render(wr, centerPosition));
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if (palette != null)
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previewRenderables = previewRenderables.Select(a => a.IsDecoration ? a : a.WithPalette(palette));
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foreach (var r in RenderDecorations(wr, topLeft))
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yield return r;
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if (info.FootprintUnderPreview != PlaceBuildingCellType.None)
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foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintUnderPreview))
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yield return r;
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foreach (var r in previewRenderables.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey))
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yield return r;
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if (info.FootprintOverPreview != PlaceBuildingCellType.None)
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foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintOverPreview))
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yield return r;
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}
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}
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}
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@@ -0,0 +1,120 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation, either version 3 of
|
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* the License, or (at your option) any later version. For more
|
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Creates a building placement preview showing only the building footprint.")]
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public class FootprintPlaceBuildingPreviewInfo : TraitInfo<FootprintPlaceBuildingPreview>, IPlaceBuildingPreviewGeneratorInfo
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{
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[PaletteReference]
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[Desc("Palette to use for rendering the placement sprite.")]
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public readonly string Palette = TileSet.TerrainPaletteInternalName;
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[PaletteReference]
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[Desc("Palette to use for rendering the placement sprite for line build segments.")]
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public readonly string LineBuildSegmentPalette = TileSet.TerrainPaletteInternalName;
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protected virtual IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
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{
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return new FootprintPlaceBuildingPreviewPreview(wr, ai, this, init);
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}
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IPlaceBuildingPreview IPlaceBuildingPreviewGeneratorInfo.CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
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{
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return CreatePreview(wr, ai, init);
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}
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}
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public class FootprintPlaceBuildingPreview { }
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class FootprintPlaceBuildingPreviewPreview : IPlaceBuildingPreview
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{
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protected readonly ActorInfo actorInfo;
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protected readonly WVec centerOffset;
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readonly FootprintPlaceBuildingPreviewInfo info;
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readonly IPlaceBuildingDecorationInfo[] decorations;
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readonly int2 topLeftScreenOffset;
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readonly Sprite buildOk;
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readonly Sprite buildBlocked;
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public FootprintPlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, FootprintPlaceBuildingPreviewInfo info, TypeDictionary init)
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{
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actorInfo = ai;
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this.info = info;
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decorations = actorInfo.TraitInfos<IPlaceBuildingDecorationInfo>().ToArray();
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var world = wr.World;
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centerOffset = actorInfo.TraitInfo<BuildingInfo>().CenterOffset(world);
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topLeftScreenOffset = -wr.ScreenPxOffset(centerOffset);
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var tileset = world.Map.Tileset.ToLowerInvariant();
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if (world.Map.Rules.Sequences.HasSequence("overlay", "build-valid-{0}".F(tileset)))
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buildOk = world.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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else
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buildOk = world.Map.Rules.Sequences.GetSequence("overlay", "build-valid").GetSprite(0);
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buildBlocked = world.Map.Rules.Sequences.GetSequence("overlay", "build-invalid").GetSprite(0);
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}
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protected virtual void TickInner() { }
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protected IEnumerable<IRenderable> RenderFootprint(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint,
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PlaceBuildingCellType filter = PlaceBuildingCellType.Invalid | PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild)
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{
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var cellPalette = wr.Palette(info.Palette);
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var linePalette = wr.Palette(info.LineBuildSegmentPalette);
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var topLeftPos = wr.World.Map.CenterOfCell(topLeft);
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foreach (var c in footprint)
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{
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if ((c.Value & filter) == 0)
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continue;
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var tile = !c.Value.HasFlag(PlaceBuildingCellType.Invalid) ? buildOk : buildBlocked;
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var pal = c.Value.HasFlag(PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
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var pos = wr.World.Map.CenterOfCell(c.Key);
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var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
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yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true);
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}
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}
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protected IEnumerable<IRenderable> RenderDecorations(WorldRenderer wr, CPos topLeft)
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{
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var centerPosition = wr.World.Map.CenterOfCell(topLeft) + centerOffset;
|
||||
foreach (var d in decorations)
|
||||
foreach (var r in d.Render(wr, wr.World, actorInfo, centerPosition))
|
||||
yield return r;
|
||||
}
|
||||
|
||||
protected virtual IEnumerable<IRenderable> RenderInner(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint)
|
||||
{
|
||||
foreach (var r in RenderDecorations(wr, topLeft))
|
||||
yield return r;
|
||||
|
||||
foreach (var r in RenderFootprint(wr, topLeft, footprint))
|
||||
yield return r;
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> IPlaceBuildingPreview.Render(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint)
|
||||
{
|
||||
return RenderInner(wr, topLeft, footprint);
|
||||
}
|
||||
|
||||
void IPlaceBuildingPreview.Tick() { TickInner(); }
|
||||
|
||||
int2 IPlaceBuildingPreview.TopLeftScreenOffset { get { return topLeftScreenOffset; } }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Orders;
|
||||
using OpenRA.Mods.Common.Traits.Render;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Creates a building placement preview based on a defined sequence.")]
|
||||
public class SequencePlaceBuildingPreviewInfo : FootprintPlaceBuildingPreviewInfo, Requires<RenderSpritesInfo>
|
||||
{
|
||||
[SequenceReference]
|
||||
[Desc("Sequence name to use.")]
|
||||
public readonly string Sequence = "idle";
|
||||
|
||||
[PaletteReference("SequencePaletteIsPlayerPalette")]
|
||||
[Desc("Custom palette name.")]
|
||||
public readonly string SequencePalette = null;
|
||||
|
||||
[Desc("Custom palette is a player palette BaseName.")]
|
||||
public readonly bool SequencePaletteIsPlayerPalette = true;
|
||||
|
||||
[Desc("Footprint types to draw underneath the actor preview.")]
|
||||
public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.None;
|
||||
|
||||
[Desc("Footprint types to draw above the actor preview.")]
|
||||
public readonly PlaceBuildingCellType FootprintOverPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild | PlaceBuildingCellType.Invalid;
|
||||
|
||||
protected override IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
|
||||
{
|
||||
return new SequencePlaceBuildingPreviewPreview(wr, ai, this, init);
|
||||
}
|
||||
|
||||
public override object Create(ActorInitializer init)
|
||||
{
|
||||
return new SequencePlaceBuildingPreview();
|
||||
}
|
||||
}
|
||||
|
||||
public class SequencePlaceBuildingPreview { }
|
||||
|
||||
class SequencePlaceBuildingPreviewPreview : FootprintPlaceBuildingPreviewPreview
|
||||
{
|
||||
readonly SequencePlaceBuildingPreviewInfo info;
|
||||
readonly Animation preview;
|
||||
readonly PaletteReference palette;
|
||||
|
||||
public SequencePlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, SequencePlaceBuildingPreviewInfo info, TypeDictionary init)
|
||||
: base(wr, ai, info, init)
|
||||
{
|
||||
this.info = info;
|
||||
var owner = init.Get<OwnerInit>().Value(wr.World);
|
||||
var faction = init.Get<FactionInit>().Value(wr.World);
|
||||
|
||||
var rsi = ai.TraitInfo<RenderSpritesInfo>();
|
||||
|
||||
if (!string.IsNullOrEmpty(info.SequencePalette))
|
||||
palette = wr.Palette(info.SequencePaletteIsPlayerPalette ? info.SequencePalette + owner.InternalName : info.SequencePalette);
|
||||
else
|
||||
palette = wr.Palette(rsi.Palette ?? rsi.PlayerPalette + owner.InternalName);
|
||||
|
||||
preview = new Animation(wr.World, rsi.GetImage(ai, wr.World.Map.Rules.Sequences, faction));
|
||||
preview.PlayRepeating(info.Sequence);
|
||||
}
|
||||
|
||||
protected override void TickInner()
|
||||
{
|
||||
preview.Tick();
|
||||
}
|
||||
|
||||
protected override IEnumerable<IRenderable> RenderInner(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint)
|
||||
{
|
||||
foreach (var r in RenderDecorations(wr, topLeft))
|
||||
yield return r;
|
||||
|
||||
if (info.FootprintUnderPreview != PlaceBuildingCellType.None)
|
||||
foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintUnderPreview))
|
||||
yield return r;
|
||||
|
||||
var centerPosition = wr.World.Map.CenterOfCell(topLeft) + centerOffset;
|
||||
foreach (var r in preview.Render(centerPosition, WVec.Zero, 0, palette, 1.0f))
|
||||
yield return r;
|
||||
|
||||
if (info.FootprintOverPreview != PlaceBuildingCellType.None)
|
||||
foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintOverPreview))
|
||||
yield return r;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -21,14 +21,6 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Allows the player to execute build orders.", " Attach this to the player actor.")]
|
||||
public class PlaceBuildingInfo : ITraitInfo
|
||||
{
|
||||
[PaletteReference]
|
||||
[Desc("Palette to use for rendering the placement sprite.")]
|
||||
public readonly string Palette = TileSet.TerrainPaletteInternalName;
|
||||
|
||||
[PaletteReference]
|
||||
[Desc("Palette to use for rendering the placement sprite for line build segments.")]
|
||||
public readonly string LineBuildSegmentPalette = TileSet.TerrainPaletteInternalName;
|
||||
|
||||
[Desc("Play NewOptionsNotification this many ticks after building placement.")]
|
||||
public readonly int NewOptionsNotificationDelay = 10;
|
||||
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
||||
{
|
||||
public class RemovePlaceBuildingPalettes : UpdateRule
|
||||
{
|
||||
public override string Name { get { return "Remove Palette and LineBuildSegmentPalette from PlaceBuilding"; } }
|
||||
public override string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return "The Palette and LineBuildSegmentPalette fields have been moved from PlaceBuilding,\n" +
|
||||
"to the *PlaceBuildingPreview traits.";
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
|
||||
{
|
||||
// Repairable isn't conditional or otherwise supports multiple traits, so LastChildMatching should be fine.
|
||||
foreach (var placeBuilding in actorNode.ChildrenMatching("PlaceBuilding"))
|
||||
{
|
||||
placeBuilding.RemoveNodes("Palette");
|
||||
placeBuilding.RemoveNodes("LineBuildSegmentPalette");
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -126,6 +126,7 @@ namespace OpenRA.Mods.Common.UpdateRules
|
||||
new RefactorHarvesterIdle(),
|
||||
new SplitHarvesterSpriteBody(),
|
||||
new RenameAttackMoveConditions(),
|
||||
new RemovePlaceBuildingPalettes(),
|
||||
})
|
||||
};
|
||||
|
||||
|
||||
@@ -699,6 +699,7 @@
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
ActorPreviewPlaceBuildingPreview:
|
||||
SoundOnDamageTransition:
|
||||
DamagedSounds: xplos.aud
|
||||
DestroyedSounds: crumble.aud
|
||||
@@ -870,6 +871,7 @@
|
||||
Footprint: x
|
||||
BuildSounds: hvydoor1.aud
|
||||
TerrainTypes: Clear,Road
|
||||
FootprintPlaceBuildingPreview:
|
||||
RequiresBuildableArea:
|
||||
AreaTypes: building
|
||||
Adjacent: 4
|
||||
|
||||
@@ -385,6 +385,7 @@
|
||||
Footprint: x
|
||||
TerrainTypes: Rock, Concrete
|
||||
BuildSounds: BUILD1.WAV
|
||||
ActorPreviewPlaceBuildingPreview:
|
||||
RequiresBuildableArea:
|
||||
AreaTypes: building
|
||||
Adjacent: 3
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
TerrainTypes: Rock
|
||||
BuildSounds: CHUNG.WAV
|
||||
AllowInvalidPlacement: true
|
||||
FootprintPlaceBuildingPreview:
|
||||
RequiresBuildableArea:
|
||||
AreaTypes: building
|
||||
Adjacent: 4
|
||||
@@ -732,6 +733,7 @@ wall:
|
||||
Building:
|
||||
BuildSounds: CHUNG.WAV
|
||||
TerrainTypes: Rock, Concrete
|
||||
FootprintPlaceBuildingPreview:
|
||||
RequiresBuildableArea:
|
||||
AreaTypes: building
|
||||
Adjacent: 7
|
||||
|
||||
@@ -646,6 +646,7 @@
|
||||
RequiresBaseProvider: True
|
||||
BuildSounds: placbldg.aud, build5.aud
|
||||
UndeploySounds: cashturn.aud
|
||||
ActorPreviewPlaceBuildingPreview:
|
||||
RequiresBuildableArea:
|
||||
AreaTypes: building
|
||||
SoundOnDamageTransition:
|
||||
@@ -749,6 +750,7 @@
|
||||
BuildSounds: placbldg.aud
|
||||
TerrainTypes: Clear,Road
|
||||
UndeploySounds: cashturn.aud
|
||||
FootprintPlaceBuildingPreview:
|
||||
RequiresBuildableArea:
|
||||
AreaTypes: building
|
||||
Adjacent: 7
|
||||
|
||||
@@ -317,6 +317,9 @@
|
||||
BuildSounds: place2.aud
|
||||
TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
|
||||
UndeploySounds: cashturn.aud
|
||||
ActorPreviewPlaceBuildingPreview:
|
||||
Palette: placebuilding
|
||||
LineBuildSegmentPalette: placelinesegment
|
||||
RequiresBuildableArea:
|
||||
AreaTypes: building
|
||||
Adjacent: 4
|
||||
@@ -466,6 +469,9 @@
|
||||
BuildSounds: place2.aud
|
||||
TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
|
||||
UndeploySounds: cashturn.aud
|
||||
FootprintPlaceBuildingPreview:
|
||||
Palette: placebuilding
|
||||
LineBuildSegmentPalette: placelinesegment
|
||||
RequiresBuildableArea:
|
||||
AreaTypes: building
|
||||
Adjacent: 7
|
||||
@@ -513,6 +519,9 @@
|
||||
Building:
|
||||
BuildSounds: place2.aud
|
||||
UndeploySounds: cashturn.aud
|
||||
FootprintPlaceBuildingPreview:
|
||||
Palette: placebuilding
|
||||
LineBuildSegmentPalette: placelinesegment
|
||||
KillsSelf:
|
||||
RemoveInstead: true
|
||||
RenderSprites:
|
||||
|
||||
@@ -67,8 +67,6 @@ Player:
|
||||
PlaceBuilding:
|
||||
NewOptionsNotification: NewOptions
|
||||
CannotPlaceNotification: BuildingCannotPlaceAudio
|
||||
Palette: placebuilding
|
||||
LineBuildSegmentPalette: placelinesegment
|
||||
SupportPowerManager:
|
||||
ScriptTriggers:
|
||||
MissionObjectives:
|
||||
|
||||
Reference in New Issue
Block a user