Fix random logging
This commit is contained in:
@@ -31,6 +31,7 @@ namespace OpenRA.Network
|
||||
void GenerateSyncReport(Report report)
|
||||
{
|
||||
report.Frame = Game.orderManager.FrameNumber;
|
||||
report.SyncedRandom = Game.world.SharedRandom.Last;
|
||||
report.Traits.Clear();
|
||||
foreach (var a in Game.world.Queries.WithTraitMultiple<object>())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user