Fix random logging
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@@ -31,6 +31,7 @@ namespace OpenRA.Network
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void GenerateSyncReport(Report report)
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void GenerateSyncReport(Report report)
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{
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{
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report.Frame = Game.orderManager.FrameNumber;
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report.Frame = Game.orderManager.FrameNumber;
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report.SyncedRandom = Game.world.SharedRandom.Last;
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report.Traits.Clear();
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report.Traits.Clear();
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foreach (var a in Game.world.Queries.WithTraitMultiple<object>())
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foreach (var a in Game.world.Queries.WithTraitMultiple<object>())
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{
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{
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