Remove obsolete Player index cruft

This commit is contained in:
Paul Chote
2011-06-17 22:17:03 +12:00
parent bcbd18bb52
commit 532bd42aed
20 changed files with 49 additions and 64 deletions

View File

@@ -128,7 +128,7 @@ namespace OpenRA
{
if( player != null )
return player;
return world.players.Values.First( x => x.InternalName == PlayerName );
return world.Players.First( x => x.InternalName == PlayerName );
}
}
}

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@@ -23,8 +23,8 @@ namespace OpenRA.Network
/* todo: this is still a hack.
* the cases we're trying to avoid are the extra players on the host's client -- Neutral, other MapPlayers,
* bots,.. */
return world.players.Values.FirstOrDefault(
p => p.ClientIndex == c.Index && p.PlayerName == c.Name);
return world.Players.FirstOrDefault(
p => (p.ClientIndex == c.Index && p.PlayerRef.Playable && !p.IsBot));
}
public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
@@ -151,8 +151,8 @@ namespace OpenRA.Network
if (Game.orderManager.LobbyInfo.GlobalSettings.LockTeams)
return;
var targetPlayer = order.Player.World.players[order.TargetLocation.X];
var newStance = (Stance)order.TargetLocation.Y;
var targetPlayer = order.Player.World.Players.FirstOrDefault(p => p.InternalName == order.TargetString);
var newStance = (Stance)order.TargetLocation.X;
SetPlayerStance(world, order.Player, targetPlayer, newStance);

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@@ -31,7 +31,6 @@ namespace OpenRA
public readonly string PlayerName;
public readonly string InternalName;
public readonly CountryInfo Country;
public readonly int Index;
public readonly bool NonCombatant = false;
public readonly int ClientIndex;
public readonly PlayerReference PlayerRef;
@@ -40,10 +39,9 @@ namespace OpenRA
public Shroud Shroud { get { return World.LocalShroud; }}
public World World { get; private set; }
public Player(World world, Session.Client client, PlayerReference pr, int index)
public Player(World world, Session.Client client, PlayerReference pr)
{
World = world;
Index = index;
InternalName = pr.Name;
PlayerRef = pr;

View File

@@ -127,7 +127,7 @@ namespace OpenRA
public static int hash_player( Player p )
{
if( p != null )
return p.Index * 0x567;
return (int)( p.PlayerActor.ActorID << 16 ) * 0x567;
return 0;
}

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@@ -28,7 +28,7 @@ namespace OpenRA.Traits
{
var anim = new Animation(RenderSimple.GetImage(building, Tileset), () => 0);
anim.PlayRepeating("idle");
yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale), Palette ?? PlayerPalette + owner.Index, 0, Scale);
yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale), Palette ?? PlayerPalette + owner.InternalName, 0, Scale);
}
}
@@ -70,7 +70,7 @@ namespace OpenRA.Traits
Info = self.Info.Traits.Get<RenderSimpleInfo>();
}
public string Palette(Player p) { return Info.Palette ?? Info.PlayerPalette + p.Index; }
public string Palette(Player p) { return Info.Palette ?? Info.PlayerPalette + p.InternalName; }
public virtual IEnumerable<Renderable> Render(Actor self)
{

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@@ -33,7 +33,7 @@ namespace OpenRA.Traits
public void InitPalette( WorldRenderer wr )
{
var paletteName = "{0}{1}".F( info.BaseName, owner.Index );
var paletteName = "{0}{1}".F( info.BaseName, owner.InternalName );
var newpal = new Palette(wr.GetPalette(info.BasePalette),
new PlayerColorRemap(owner.ColorRamp, info.PaletteFormat));
wr.AddPalette(paletteName, newpal);

View File

@@ -10,6 +10,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Collections;
using OpenRA.Effects;
using OpenRA.FileFormats;
@@ -35,21 +36,16 @@ namespace OpenRA
public XRandom SharedRandom;
public readonly Dictionary<int, Player> players = new Dictionary<int, Player>();
public readonly List<Player> Players = new List<Player>();
public void AddPlayer(Player p) { players[p.Index] = p; }
int localPlayerIndex = -999;
public Player LocalPlayer
{
get { return players.ContainsKey(localPlayerIndex) ? players[localPlayerIndex] : null; }
}
public void AddPlayer(Player p) { Players.Add(p); }
public Player LocalPlayer { get; private set; }
public readonly Shroud LocalShroud;
public void SetLocalPlayer(int index)
public void SetLocalPlayer(string pr)
{
if (!(orderManager.Connection is ReplayConnection))
localPlayerIndex = index;
LocalPlayer = Players.FirstOrDefault(p => p.InternalName == pr);
}
public readonly Actor WorldActor;
@@ -108,8 +104,8 @@ namespace OpenRA
cmp.CreatePlayers(this);
// Set defaults for any unset stances
foreach (var p in players.Values)
foreach (var q in players.Values)
foreach (var p in Players)
foreach (var q in Players)
if (!p.Stances.ContainsKey(q))
p.Stances[q] = Stance.Neutral;