Change LowPowerSlowdown to LowPowerModifier
This commit is contained in:
committed by
Paul Chote
parent
831ec0aeda
commit
53304a0353
@@ -47,8 +47,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Maximum number of items that can be queued across all actor types (0 = infinite).")]
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public readonly int QueueLimit = 0;
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[Desc("The build time is multiplied with this value on low power.")]
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public readonly int LowPowerSlowdown = 3;
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[Desc("The build time is multiplied with this percentage on low power.")]
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public readonly int LowPowerModifier = 300;
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[NotificationReference("Speech")]
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[Desc("Notification played when production is complete.",
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@@ -86,8 +86,8 @@ namespace OpenRA.Mods.Common.Traits
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public void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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if (LowPowerSlowdown <= 0)
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throw new YamlException("Production queue must have LowPowerSlowdown of at least 1.");
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if (LowPowerModifier <= 0)
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throw new YamlException("Production queue must have LowPowerModifier of at least 1.");
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}
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}
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@@ -541,7 +541,7 @@ namespace OpenRA.Mods.Common.Traits
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get
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{
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return (pm == null || pm.PowerState == PowerState.Normal) ? RemainingTime :
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RemainingTime * Queue.Info.LowPowerSlowdown;
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RemainingTime * Queue.Info.LowPowerModifier / 100;
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}
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}
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@@ -590,8 +590,9 @@ namespace OpenRA.Mods.Common.Traits
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if (pm != null && pm.PowerState != PowerState.Normal)
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{
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if (--Slowdown <= 0)
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Slowdown = Queue.Info.LowPowerSlowdown;
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Slowdown -= 100;
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if (Slowdown < 0)
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Slowdown = Queue.Info.LowPowerModifier + Slowdown;
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else
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return;
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}
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